broken_seals/game/modules
2021-10-24 02:42:03 +02:00
..
buildings Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
core Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture. 2021-10-24 02:42:03 +02:00
core_models Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
dungeon Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
entity_classes Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
icons Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
planets/test_planet Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture. 2021-10-24 02:42:03 +02:00
species/Human Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
spell_effects/enchanter Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00