mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
115 lines
3.6 KiB
GDScript
115 lines
3.6 KiB
GDScript
tool
|
|
extends MMNode
|
|
|
|
var Gradients = preload("res://addons/mat_maker_gd/nodes/common/gradients.gd")
|
|
var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
|
|
|
var image : Image
|
|
var tex : ImageTexture
|
|
|
|
export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
|
|
export(Vector2) var bmax : Vector2 = Vector2(1, 1)
|
|
|
|
export(bool) var refresh setget reff,reffg
|
|
|
|
#class TGEntry:
|
|
# var pos : float
|
|
# var r : float
|
|
# var g : float
|
|
# var b : float
|
|
# var a : float
|
|
|
|
var p_o28405_repeat : float = 1.000000000;
|
|
var p_o28405_rotate : float = 0.000000000;
|
|
|
|
var p_o71406_repeat = 1.000000000;
|
|
var p_o71406_rotate = 0.000000000;
|
|
var p_o71406_gradient_0_pos = 0.000000000;
|
|
var p_o71406_gradient_0_r = 0.000000000;
|
|
var p_o71406_gradient_0_g = 0.000000000;
|
|
var p_o71406_gradient_0_b = 0.000000000;
|
|
var p_o71406_gradient_0_a = 1.000000000;
|
|
var p_o71406_gradient_1_pos = 0.509090909;
|
|
var p_o71406_gradient_1_r = 0.843750000;
|
|
var p_o71406_gradient_1_g = 0.003295898;
|
|
var p_o71406_gradient_1_b = 0.003295898;
|
|
var p_o71406_gradient_1_a = 1.000000000;
|
|
var p_o71406_gradient_2_pos = 1.000000000;
|
|
var p_o71406_gradient_2_r = 1.000000000;
|
|
var p_o71406_gradient_2_g = 1.000000000;
|
|
var p_o71406_gradient_2_b = 1.000000000;
|
|
var p_o71406_gradient_2_a = 1.000000000;
|
|
|
|
|
|
func gen() -> void:
|
|
if !image:
|
|
image = Image.new()
|
|
image.create(300, 300, false, Image.FORMAT_RGBA8)
|
|
|
|
if !tex:
|
|
tex = ImageTexture.new()
|
|
|
|
# var bmin : Vector2 = Vector2(0.1, 0.1)
|
|
# var bmax : Vector2 = Vector2(1, 1)
|
|
|
|
var data : PoolRealArray = PoolRealArray()
|
|
data.resize(15)
|
|
var i : int = 0
|
|
data[i + 0] = p_o71406_gradient_0_pos
|
|
data[i + 1] = p_o71406_gradient_0_r
|
|
data[i + 2] = p_o71406_gradient_0_g
|
|
data[i + 3] = p_o71406_gradient_0_b
|
|
data[i + 4] = p_o71406_gradient_0_a
|
|
i += 5
|
|
data[i + 0] = p_o71406_gradient_1_pos
|
|
data[i + 1] = p_o71406_gradient_1_r
|
|
data[i + 2] = p_o71406_gradient_1_g
|
|
data[i + 3] = p_o71406_gradient_1_b
|
|
data[i + 4] = p_o71406_gradient_1_a
|
|
i += 5
|
|
data[i + 0] = p_o71406_gradient_2_pos
|
|
data[i + 1] = p_o71406_gradient_2_r
|
|
data[i + 2] = p_o71406_gradient_2_g
|
|
data[i + 3] = p_o71406_gradient_2_b
|
|
data[i + 4] = p_o71406_gradient_2_a
|
|
|
|
image.lock()
|
|
|
|
var w : float = image.get_width()
|
|
var h : float = image.get_width()
|
|
|
|
var pseed : float = randf() + randi()
|
|
|
|
for x in range(image.get_width()):
|
|
for y in range(image.get_height()):
|
|
var uv : Vector2 = Vector2(x / w, y / h)
|
|
|
|
# var rr : float = 0.5+(cos(p_o71406_rotate*0.01745329251)*(v.x-0.5)+sin(p_o71406_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(modf(p_o71406_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
|
|
# var col : Color = gradient_type_1(fractf(rr * p_o71406_repeat));
|
|
|
|
# var rr : float = 0.5 + (cos(p_o28405_rotate*0.01745329251)*(v.x-0.5)+sin(p_o28405_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(modf(p_o28405_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237)
|
|
# var col : Color = gradient_type_2(fractf(rr * p_o71406_repeat))
|
|
|
|
# var rr : float = 0.5+(cos(p_o71406_rotate*0.01745329251)*(v.x-0.5)+sin(p_o71406_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(modf(p_o71406_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
|
|
# var col : Color = gradient_type_3(fractf(rr * p_o71406_repeat))
|
|
|
|
# var rr : float = 0.5+(cos(p_o71406_rotate*0.01745329251)*(v.x-0.5)+sin(p_o71406_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(Commons.modf(p_o71406_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
|
|
# var col : Color = gradient_type_4(Commons.fractf(rr * p_o71406_repeat));
|
|
|
|
var col : Color = Gradients.normal_gradient_type_1(uv, p_o28405_repeat, p_o28405_rotate, data);
|
|
|
|
image.set_pixel(x, y, col)
|
|
|
|
image.unlock()
|
|
|
|
tex.create_from_image(image)
|
|
# texture = tex
|
|
|
|
func reffg():
|
|
return false
|
|
|
|
func reff(bb):
|
|
if bb:
|
|
gen()
|
|
|