mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
70 lines
2.4 KiB
GDScript
70 lines
2.4 KiB
GDScript
extends "PlayerGDBase.gd"
|
|
class_name NetworkedPlayerGD
|
|
|
|
# Copyright Péter Magyar relintai@gmail.com
|
|
# MIT License, functionality from this class needs to be protable to the entity spell system
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
const ray_length = 1000
|
|
const ACCEL : float = 100.0
|
|
const DEACCEL : float = 100.0
|
|
const GRAVITY : float = -24.8
|
|
const JUMP_SPEED : float = 3.8
|
|
const MAX_SLOPE_ANGLE : float = 40.0
|
|
const MOUSE_TARGET_MAX_OFFSET : int = 10
|
|
|
|
var y_rot : float = 0.0
|
|
|
|
var animation_tree : AnimationTree
|
|
var anim_node_state_machine : AnimationNodeStateMachinePlayback = null
|
|
|
|
func _ready() -> void:
|
|
animation_tree = get_character_skeleton().get_animation_tree()
|
|
|
|
if animation_tree != null:
|
|
anim_node_state_machine = animation_tree["parameters/playback"]
|
|
|
|
|
|
func rotate_delta(x_delta : float) -> void:
|
|
y_rot += x_delta
|
|
|
|
if y_rot > 360:
|
|
y_rot = 0
|
|
if y_rot < 0:
|
|
y_rot = 360
|
|
|
|
get_body().rotation_degrees = Vector3(0.0, y_rot, 0.0)
|
|
|
|
remote func sset_position(position : Vector3, rotation : Vector3) -> void:
|
|
if multiplayer.network_peer and multiplayer.is_network_server():
|
|
cset_position(position, rotation)
|
|
vrpc("cset_position", position, rotation)
|
|
|
|
remote func cset_position(position : Vector3, rotation : Vector3) -> void:
|
|
get_body().translation = position
|
|
get_body().rotation = rotation
|
|
|
|
func _moved() -> void:
|
|
if sis_casting():
|
|
sfail_cast()
|
|
|