broken_seals/game/addons/world_generator/ui/RectView.gd
2021-12-23 16:46:54 +01:00

45 lines
1.0 KiB
GDScript

tool
extends Control
#"res://addons/world_generator/ui/RectEditorNode.tscn"
var edited_resource : WorldGenBaseResource = null
func _draw():
draw_rect(Rect2(Vector2(), get_size()), Color(0.2, 0.2, 0.2, 1))
func refresh() -> void:
clear()
if !edited_resource:
return
var rect : Rect2 = edited_resource.rect
set_custom_minimum_size(rect.size)
var p : MarginContainer = get_parent() as MarginContainer
p.add_constant_override("margin_left", rect.size.x / 4.0)
p.add_constant_override("margin_right", rect.size.x / 4.0)
p.add_constant_override("margin_top", rect.size.y / 4.0)
p.add_constant_override("margin_bottom", rect.size.y / 4.0)
func clear() -> void:
pass
func set_edited_resource(res : WorldGenBaseResource):
if edited_resource:
edited_resource.disconnect("changed", self, "on_edited_resource_changed")
edited_resource = res
refresh()
if edited_resource:
edited_resource.connect("changed", self, "on_edited_resource_changed")
func on_edited_resource_changed() -> void:
pass
#refresh()