broken_seals/game/data/shaders
2020-02-13 03:31:42 +01:00
..
1_standard_shader.tres Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
2_simple_particle_billboard_shader.shader Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
3_simple_y_billboard.shader Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
4_standard_character_shader.tres Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00