broken_seals/game/data/models
2020-02-15 15:42:40 +01:00
..
armature_model_orig_v2.tscn Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
armature_new.blend Work on the character model. 2019-12-18 20:52:38 +01:00
armature_old.blend Data Part 3. 2019-11-20 13:59:32 +01:00
armature.blend Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
armature.dae Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
armature.dae.import Data Part 3. 2019-11-20 13:59:32 +01:00
Material_003.material Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
ttt.png Data Part 3. 2019-11-20 13:59:32 +01:00
ttt.png.import Data Part 3. 2019-11-20 13:59:32 +01:00