broken_seals/game/prop_tool/dada.tres

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[gd_resource type="PropData" load_steps=9 format=2]
[ext_resource path="res://prop_tool/ToolTes2at.tres" type="PropData" id=1]
[sub_resource type="PropDataLight" id=4]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.073, 0, 11.7378 )
light_color = Color( 0.909804, 0.129412, 0.129412, 1 )
[sub_resource type="PropDataLight" id=5]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.322, 0, -0.816227 )
light_color = Color( 0.266667, 0.937255, 0.0823529, 1 )
[sub_resource type="PackedScene" id=3]
_bundled = {
"conn_count": 0,
"conns": PoolIntArray( ),
"editable_instances": [ ],
"names": PoolStringArray( ),
"node_count": 0,
"node_paths": [ ],
"nodes": PoolIntArray( ),
"variants": [ ],
"version": 2
}
[sub_resource type="PropDataScene" id=6]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06597, 0, 16.5242 )
scene = SubResource( 3 )
snap_to_mesh = false
snap_axis = Vector3( 0, -1, 0 )
[sub_resource type="PropDataProp" id=7]
prop = ExtResource( 1 )
[sub_resource type="PropDataProp" id=8]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -6.80673 )
prop = ExtResource( 1 )
[sub_resource type="PropDataProp" id=9]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20.5188, 0, 15.6823 )
prop = ExtResource( 1 )
[resource]
props = [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ]