.. |
about
|
Small improvements, and the implementation now also supports the File tag.
|
2020-07-11 14:32:06 +02:00 |
actionbars
|
Actionbars are also a module now.
|
2020-09-22 16:37:03 +02:00 |
auraframe
|
AuraFrame is also a module now.
|
2020-09-22 16:47:09 +02:00 |
autoload
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
bags
|
The character, crafting, spellbook and talent windows will properly ignore the mouse now.
|
2020-10-19 12:39:09 +02:00 |
buttons
|
Implement button index support for the in-game menu buttons.
|
2020-10-19 13:09:08 +02:00 |
castbar
|
Same treatment for the CastBar.
|
2020-09-22 16:49:27 +02:00 |
character
|
The character, crafting, spellbook and talent windows will properly ignore the mouse now.
|
2020-10-19 12:39:09 +02:00 |
crafting
|
The character, crafting, spellbook and talent windows will properly ignore the mouse now.
|
2020-10-19 12:39:09 +02:00 |
debug
|
|
|
errorframe
|
|
|
icons
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
ingame_menu
|
Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
|
2020-09-12 23:23:54 +02:00 |
interface
|
Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
|
2020-09-12 23:23:54 +02:00 |
keybinds
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
login
|
|
|
loot_window
|
The loot window is now also a module.
|
2020-09-24 16:54:10 +02:00 |
map
|
|
|
menu
|
|
|
minimap
|
|
|
nameplates
|
Fix initial value for the nameplates.
|
2020-06-15 15:10:10 +02:00 |
numbers
|
|
|
options
|
Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
|
2020-09-12 23:23:54 +02:00 |
player_ui
|
Update the engine.
|
2020-10-06 21:10:15 +02:00 |
register
|
|
|
spellbook
|
The character, crafting, spellbook and talent windows will properly ignore the mouse now.
|
2020-10-19 12:39:09 +02:00 |
starmap
|
|
|
talents
|
The character, crafting, spellbook and talent windows will properly ignore the mouse now.
|
2020-10-19 12:39:09 +02:00 |
theme
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
touch_controls
|
The touch controls are also a module now.
|
2020-09-22 16:32:21 +02:00 |
touch_pad
|
|
|
trainer
|
Same for the trainer window.
|
2020-09-24 17:03:47 +02:00 |
unitframes
|
Same treatment for the unitframes.
|
2020-09-22 16:52:12 +02:00 |
vendor_window
|
Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
|
2020-10-18 18:07:24 +02:00 |