broken_seals/game/ui/windows
2019-11-29 14:10:45 +01:00
..
base The ui. 2019-11-20 14:30:34 +01:00
inventory The ui. 2019-11-20 14:30:34 +01:00
CharacterWindow.tscn The ui. 2019-11-20 14:30:34 +01:00
CraftingWindow.gd Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00
CraftingWindow.tscn Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00
CraftItemDescription.gd The ui. 2019-11-20 14:30:34 +01:00
InventoryWindow.tscn The ui. 2019-11-20 14:30:34 +01:00
SpellBookWindow.gd Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
SpellBookWindow.tscn Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
SpellContainer.gd Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
SpellContainer.tscn Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
SpellDragAndDropSpellBook.gd The ui. 2019-11-20 14:30:34 +01:00
TalentWindow.gd The ui. 2019-11-20 14:30:34 +01:00
TalentWindow.tscn The ui. 2019-11-20 14:30:34 +01:00
VBoxContainer.gd The ui. 2019-11-20 14:30:34 +01:00