broken_seals/game/modules/planets/test_planet/dungeons
2020-07-20 15:03:57 +02:00
..
1_test.tres Update WorldGenerator to the latest. 2020-07-10 02:40:12 +02:00
dung_teleporter.gd Add range check to the new teleporter. 2020-07-18 22:50:10 +02:00
dung_teleporter.tscn Add range check to the new teleporter. 2020-07-18 22:50:10 +02:00
dungeon.gd Now the dungeon (mostly) properly gets written to chunks based on it's map's data. I implemented wall post processing with bit shifting, and since using bit shifting with scripting languages is not as common I threw in a few comments on how it works, hopefully someone will find it useful. Also fix 2 line's indentation level. 2020-07-20 15:03:57 +02:00
dungeon.tres Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation. 2020-07-20 01:17:47 +02:00