mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
64 lines
1.3 KiB
GDScript
64 lines
1.3 KiB
GDScript
tool
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extends EditorPlugin
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var MMNode = preload("res://addons/mat_maker_gd/nodes/mm_node.gd")
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var MMMaterial = preload("res://addons/mat_maker_gd/nodes/mm_material.gd")
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var editor_packed_scene = preload("res://addons/mat_maker_gd/editor/MatMakerGDEditor.tscn")
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var editor_scene = null
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var tool_button : ToolButton = null
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func _enter_tree():
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add_custom_type("MMNode", "Resource", MMNode, null)
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add_custom_type("MMMaterial", "Resource", MMMaterial, null)
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editor_scene = editor_packed_scene.instance()
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tool_button = add_control_to_bottom_panel(editor_scene, "MMGD")
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tool_button.hide()
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func _exit_tree():
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remove_custom_type("MMNode")
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remove_custom_type("MMMaterial")
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remove_control_from_bottom_panel(editor_scene)
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if editor_scene:
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editor_scene.queue_free()
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editor_scene = null
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tool_button = null
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func handles(object):
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return object is MMMateial
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func edit(object):
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#if editor_scene:
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# make_bottom_panel_item_visible(editor_scene)
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if object is MMMateial:
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editor_scene.set_mmmaterial(object as MMMateial)
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func make_visible(visible):
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if tool_button:
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if visible:
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tool_button.show()
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else:
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#if tool_button.pressed:
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# tool_button.pressed = false
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if !tool_button.pressed:
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tool_button.hide()
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func get_plugin_icon():
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return null
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func get_plugin_name():
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return "MatMakerGD"
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func has_main_screen():
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return false
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