mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
107 lines
3.7 KiB
GDScript
107 lines
3.7 KiB
GDScript
extends Container
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var level_text_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var health_text_path : NodePath
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export (NodePath) var xp_range_path : NodePath
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var _name_text : Label
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var _level_text : Label
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var _health_range : Range
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var _health_text : Label
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var _xp_range : Range
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var _player : Entity
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func _ready() -> void:
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_name_text = get_node(name_text_path)
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_level_text = get_node(level_text_path)
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_health_range = get_node(health_range_path)
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_health_text = get_node(health_text_path)
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_xp_range = get_node(xp_range_path)
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func set_player(p_player: Entity) -> void:
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if not _player == null:
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_player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
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_player.disconnect("cname_changed", self, "cname_changed")
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_player.disconnect("con_level_up", self, "clevel_changed")
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_player.disconnect("con_level_changed", self, "clevel_changed")
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_player.disconnect("con_xp_gained", self, "con_xp_gained")
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_player.disconnect("centity_data_changed", self, "centity_data_changed")
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_player = null
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if p_player == null:
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return
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_player = p_player
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_player.connect("cname_changed", self, "cname_changed")
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_player.connect("con_character_level_up", self, "clevel_changed")
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_player.connect("con_character_level_changed", self, "clevel_changed")
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_player.connect("con_xp_gained", self, "con_xp_gained")
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_player.connect("centity_data_changed", self, "centity_data_changed")
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var health = _player.get_health()
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_on_player_health_changed(health)
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health.connect("c_changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
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_level_text.text = str(_player.clevel)
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clevel_changed(_player, 0)
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con_xp_gained(_player, 0)
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func _on_player_health_changed(health: Stat) -> void:
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if health.cmax == 0:
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_health_range.min_value = 0
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_health_range.max_value = 1
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_health_range.value = 0
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_health_text.text = ""
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return
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_health_range.min_value = 0
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_health_range.max_value = health.cmax
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_health_range.value = health.ccurrent
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_health_text.text = str(health.ccurrent) + "/" + str(health.cmax)
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func cname_changed(entity: Entity) -> void:
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_name_text.text = _player.centity_name
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func clevel_changed(entity: Entity, value : int) -> void:
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_level_text.text = str(_player.clevel)
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_xp_range.min_value = 0
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_xp_range.max_value = EntityDataManager.get_xp_data().get_xp(_player.clevel)
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func con_xp_gained(entity: Entity, val: int) -> void:
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_xp_range.value = _player.cxp
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func centity_data_changed(data: EntityData) -> void:
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var health = _player.get_health()
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_on_player_health_changed(health)
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