mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
101 lines
4.2 KiB
GDScript
101 lines
4.2 KiB
GDScript
tool
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extends DungeonRoom
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _setup():
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sizex = 4
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sizey = 4
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sizez = 4
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func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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if chunk.position_x != 0 or chunk.position_z != 0:
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return
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var hs : int = chunk.get_size_y() / 2 - sizex / 2
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if chunk.position_y == 0:
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for y in range(0, 4):
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for x in range(-4, 5):
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for z in range(-4, 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for x in range(-5, 5):
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for z in [-5, 4]:
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for y in range(0, randi() % 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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for x in [-5, 5]:
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for z in range(-5, 4):
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for y in range(0, randi() % 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) == 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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# var num : int = randi() % 10 + 7
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# for i in range(num):
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# var x : int = randi() % 12 - 6
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# var z : int = randi() % 12 - 6
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#
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# for y in range(4, 1, -1):
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# if chunk.get_voxel(hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE) != 0:
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# chunk.set_voxel(1, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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# chunk.set_voxel(100, hs + x, y + 1, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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# break
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for y in range(-chunk.get_margin_start(), chunk.size_y + chunk.get_margin_end()):
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for y in range(3, chunk.get_size_y() / 2):
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chunk.set_voxel(4, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel((16 - y) * 8, hs, y, hs, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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if chunk.position_y == -1:
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for y in range(chunk.get_size_y() - sizey - 1, chunk.get_size_y()):
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for x in range(hs - 1, hs + sizex + 1):
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for z in range(hs - 1, hs + sizez + 1):
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chunk.set_voxel(4, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(255, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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for y in range(chunk.get_size_y() - sizey + 1, chunk.size_y + chunk.get_margin_end()):
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for y in range(chunk.get_size_y() - sizey, chunk.get_size_y() - 1):
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for x in range(hs, hs + sizex):
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for z in range(hs, hs + sizez):
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chunk.set_voxel(0, x, y, z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(3, hs + x, chunk.get_size_y() - sizey, hs + z, VoxelChunkDefault.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(30, x, chunk.get_size_y() - sizey, z, VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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