mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
461 lines
16 KiB
GDScript
461 lines
16 KiB
GDScript
extends Control
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# Copyright Péter Magyar relintai@gmail.com
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# MIT License, might be merged into the Voxelman engine module
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export(NodePath) var text_edit_path : NodePath
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const VOXEL_ENTRY_INDEX_000 : int = 0
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const VOXEL_ENTRY_INDEX_100 : int = 1
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const VOXEL_ENTRY_INDEX_010 : int = 4
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const VOXEL_ENTRY_INDEX_110 : int = 5
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const VOXEL_ENTRY_INDEX_001 : int = 2
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const VOXEL_ENTRY_INDEX_101 : int = 3
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const VOXEL_ENTRY_INDEX_011 : int = 6
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const VOXEL_ENTRY_INDEX_111 : int = 7
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const VOXEL_ENTRIES_SIZE : int = 8
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const VOXEL_ENTRY_MASK_000 : int = 1
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const VOXEL_ENTRY_MASK_100 : int = 2
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const VOXEL_ENTRY_MASK_010 : int = 16
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const VOXEL_ENTRY_MASK_110 : int = 32
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const VOXEL_ENTRY_MASK_001 : int = 4
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const VOXEL_ENTRY_MASK_101 : int = 8
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const VOXEL_ENTRY_MASK_011 : int = 64
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const VOXEL_ENTRY_MASK_111 : int = 128
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var entry_index_x_rotations : Array = [
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VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_000
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VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100
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VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001
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VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_101
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VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_010
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VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110
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VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011
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VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_111
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]
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var entry_index_y_rotations : Array = [
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VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000
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VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_100
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VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001
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VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_101
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VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_010
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VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110
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VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_011
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VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111
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]
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var entry_index_z_rotations : Array = [
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VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000
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VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100
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VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_001
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VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_101
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VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_010
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VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_110
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VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011
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VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111
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]
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var entry_index_names : Array = [
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"VOXEL_ENTRY_INDEX_000", #VOXEL_ENTRY_INDEX_000
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"VOXEL_ENTRY_INDEX_100", #VOXEL_ENTRY_INDEX_100
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"VOXEL_ENTRY_INDEX_001", #VOXEL_ENTRY_INDEX_001
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"VOXEL_ENTRY_INDEX_101", #VOXEL_ENTRY_INDEX_101
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"VOXEL_ENTRY_INDEX_010", #VOXEL_ENTRY_INDEX_010
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"VOXEL_ENTRY_INDEX_110", #VOXEL_ENTRY_INDEX_110
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"VOXEL_ENTRY_INDEX_011", #VOXEL_ENTRY_INDEX_011
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"VOXEL_ENTRY_INDEX_111", #VOXEL_ENTRY_INDEX_111
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]
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var class_match_table : Array = [
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0, #0
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VOXEL_ENTRY_MASK_000, #1
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100, #2
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VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #3
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #4
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #5
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VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001, #6
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VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000, #7
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101, #8
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VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101, #9
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VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001, #10
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VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #11
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110, #12
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VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110, #13
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VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #14
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_110, #15
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VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_011, #16
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #17
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VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_001, #18 eqv to 3 (36)
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VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_001, #19 eqv to 3 (126)
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VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110, #20 eqv to 2 (63)
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #21 eqv to 1 (127)
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VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_111, #22 eqv to 0
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]
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var equivalence_classes_data : Array = [
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
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3, 3, 2, 1, 0
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]
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var vertices_data : Array = [
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[],
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#1 1
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[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ],
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#3 2
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[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
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#6 3
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[ Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0),
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Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
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#7 4
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[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
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Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
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Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ],
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#15 5
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[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
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#22 6
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[ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0),
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Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0),
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Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
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#23 7
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[ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5),
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Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
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Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ],
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#25 8
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[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0.5, 0, 0),
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Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0) ],
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#27 9
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[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
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Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ],
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#29 10
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[ Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0),
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Vector3(0, 0, 0.5), Vector3(0, 0.5, 0) ],
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#30 11
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[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
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Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0),
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Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
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Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0.5, 0, 0) ],
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#31 12
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[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
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Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ],
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#60 13
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[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0, -0.5, 0),
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Vector3(0, 0, -0.5), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
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#61 14
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[ Vector3(0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
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Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5),
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Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
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Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
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Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, -0.5) ],
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#105 15
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[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
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Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
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Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
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Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ],
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#107 16
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[ Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0),
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Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0),
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Vector3(0, 0, 0.5), Vector3(0, 0.5, 0),
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Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ],
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#111 17
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[ Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5),
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Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5),
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Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
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Vector3(0, 0.5, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
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#36 18
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[ Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
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Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5) ],
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#126 19
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[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
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Vector3(0, 0, -0.5), Vector3(0, -0.5, 0), Vector3(-0.5, 0, 0) ],
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#63
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[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5) ],
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#127 20
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[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ],
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[]
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]
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var vertex_corner_data : Array = [
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[],
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#1 1
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000 ],
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#3 2
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100 ],
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#6 3
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[ VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
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VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
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#7 4
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
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VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
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VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001 ],
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#15 5
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101 ],
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#22 6
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[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010,
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VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
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VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
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#23 7
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[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010,
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VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
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VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
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#25 8
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[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000,
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VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ],
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#27 9
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
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VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ],
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#29 10
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101,
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VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_001 ],
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#30 11
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[ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001,
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VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
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VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001,
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VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ],
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#31 12
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[ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100,
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VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ],
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#60 13
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[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010,
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VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001 ],
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#61 14
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
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VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110,
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VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010,
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VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001,
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VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ],
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#105 15
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[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000,
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VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
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VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
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VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ],
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#107 16
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[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
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VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
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VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000,
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VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ],
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#111 17
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[ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011,
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VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
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VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_000,
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VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_000 ],
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#36 18
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[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
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VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
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#126 18 (3)
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[ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110,
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VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ],
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#63
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[ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110 ],
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#127 19 (1)
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[ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110 ],
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[],
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]
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func index_entry_to_mask_entry(entry : int) -> int:
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if entry == VOXEL_ENTRY_INDEX_000:
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return VOXEL_ENTRY_MASK_000
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if entry == VOXEL_ENTRY_INDEX_100:
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return VOXEL_ENTRY_MASK_100
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if entry == VOXEL_ENTRY_INDEX_010:
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return VOXEL_ENTRY_MASK_010
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if entry == VOXEL_ENTRY_INDEX_110:
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return VOXEL_ENTRY_MASK_110
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if entry == VOXEL_ENTRY_INDEX_001:
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return VOXEL_ENTRY_MASK_001
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if entry == VOXEL_ENTRY_INDEX_101:
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return VOXEL_ENTRY_MASK_101
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if entry == VOXEL_ENTRY_INDEX_011:
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return VOXEL_ENTRY_MASK_011
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if entry == VOXEL_ENTRY_INDEX_111:
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return VOXEL_ENTRY_MASK_111
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return 0
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func mask_entry_to_index_entry(entry : int) -> int:
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if entry == VOXEL_ENTRY_MASK_000:
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return VOXEL_ENTRY_INDEX_000
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if entry == VOXEL_ENTRY_MASK_100:
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return VOXEL_ENTRY_INDEX_100
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if entry == VOXEL_ENTRY_MASK_010:
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return VOXEL_ENTRY_INDEX_010
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if entry == VOXEL_ENTRY_MASK_110:
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return VOXEL_ENTRY_INDEX_110
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if entry == VOXEL_ENTRY_MASK_001:
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return VOXEL_ENTRY_INDEX_001
|
|
|
|
if entry == VOXEL_ENTRY_MASK_101:
|
|
return VOXEL_ENTRY_INDEX_101
|
|
|
|
if entry == VOXEL_ENTRY_MASK_011:
|
|
return VOXEL_ENTRY_INDEX_011
|
|
|
|
if entry == VOXEL_ENTRY_MASK_111:
|
|
return VOXEL_ENTRY_INDEX_111
|
|
|
|
return 0
|
|
|
|
func generate() -> String:
|
|
|
|
var i : int = 0
|
|
var a : String = ""
|
|
|
|
for y in range(4):
|
|
for z in range(8):
|
|
for x in range(8):
|
|
var data : Array = get_equiv_data(i)
|
|
|
|
var index : int = data[0]
|
|
var rx : int = data[1]
|
|
var ry : int = data[2]
|
|
var rz : int = data[3]
|
|
|
|
var owners : Array = get_rotate_owners(index, rx, ry, rz)
|
|
|
|
# a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")\n"
|
|
a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")" + " (" + str(debug_index_to_str(vertex_corner_data[index])) + " " + str(debug_index_to_str(owners)) + ")\n"
|
|
|
|
|
|
i += 1
|
|
|
|
return a
|
|
|
|
func get_rotate_owners(index : int, x : int, y : int, z : int) -> Array:
|
|
var owners : Array = vertex_corner_data[index]
|
|
var nowners : Array = []
|
|
|
|
for index in owners:
|
|
var i : int = index
|
|
|
|
for rx in range(x):
|
|
i = entry_index_x_rotations[i]
|
|
|
|
for ry in range(y):
|
|
i = entry_index_y_rotations[i]
|
|
|
|
for rz in range(z):
|
|
i = entry_index_z_rotations[i]
|
|
|
|
nowners.append(i)
|
|
|
|
return nowners
|
|
|
|
|
|
func find_equiv_index(cls : int) -> int:
|
|
for x in range(4):
|
|
for y in range(4):
|
|
for z in range(4):
|
|
var cl : int = rotate_index(cls, x, y, z)
|
|
|
|
for i in range(len(class_match_table)):
|
|
if class_match_table[i] == cl:
|
|
return i
|
|
|
|
return -1
|
|
|
|
func get_equiv_data(cls : int) -> Array:
|
|
var res : Array = []
|
|
|
|
for x in range(4):
|
|
for y in range(4):
|
|
for z in range(4):
|
|
var cl : int = rotate_index(cls, x, y, z)
|
|
|
|
for i in range(len(class_match_table)):
|
|
if class_match_table[i] == cl:
|
|
|
|
res.append(i)
|
|
res.append(x)
|
|
res.append(y)
|
|
res.append(z)
|
|
|
|
return res
|
|
|
|
return res
|
|
|
|
func rotate_index(cls : int, x : int, y : int, z : int) -> int:
|
|
var corners : Array = [
|
|
cls & 1 << 0,
|
|
cls & 1 << 1,
|
|
cls & 1 << 2,
|
|
cls & 1 << 3,
|
|
cls & 1 << 4,
|
|
cls & 1 << 5,
|
|
cls & 1 << 6,
|
|
cls & 1 << 7,
|
|
]
|
|
|
|
for i in range(len(corners)):
|
|
if corners[i] == 0:
|
|
continue
|
|
|
|
var index : int = mask_entry_to_index_entry(corners[i])
|
|
|
|
for rx in range(x):
|
|
index = entry_index_x_rotations[index]
|
|
|
|
for ry in range(y):
|
|
index = entry_index_y_rotations[index]
|
|
|
|
for rz in range(z):
|
|
index = entry_index_z_rotations[index]
|
|
|
|
corners[i] = index_entry_to_mask_entry((index))
|
|
|
|
var res : int = 0
|
|
|
|
for e in corners:
|
|
res = res | e
|
|
|
|
return res
|
|
|
|
func debug_index_to_str(array : Array) -> Array:
|
|
var o : Array = []
|
|
|
|
for e in array:
|
|
if e == VOXEL_ENTRY_INDEX_000:
|
|
o.append("000")
|
|
elif e == VOXEL_ENTRY_INDEX_100:
|
|
o.append("100")
|
|
elif e == VOXEL_ENTRY_INDEX_010:
|
|
o.append("010")
|
|
elif e == VOXEL_ENTRY_INDEX_110:
|
|
o.append("110")
|
|
elif e == VOXEL_ENTRY_INDEX_001:
|
|
o.append("001")
|
|
elif e == VOXEL_ENTRY_INDEX_101:
|
|
o.append("101")
|
|
elif e == VOXEL_ENTRY_INDEX_011:
|
|
o.append("011")
|
|
elif e == VOXEL_ENTRY_INDEX_111:
|
|
o.append("111")
|
|
else:
|
|
o.append("!")
|
|
|
|
return o
|
|
|
|
|
|
func _on_Button_pressed():
|
|
var text_edit : TextEdit = get_node(text_edit_path) as TextEdit
|
|
|
|
text_edit.text = generate()
|