broken_seals/game/scripts/world_generators/MainPlanetGenerator.gd

99 lines
3.0 KiB
GDScript

tool
extends VoxelmanLevelGenerator
class_name MainPlanetGenerator
# Copyright (c) 2019 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
const planet_folder : String = "res://data/planets/"
export(int) var _force_planet : int = -1
export(int) var _level_seed : int
export(bool) var _spawn_mobs : bool
var _world : VoxelWorld
var _planet : Planet
var _library : VoxelmanLibrary
func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: VoxelmanLibrary) -> void:
_level_seed = level_seed
_world = world
_spawn_mobs = spawn_mobs
_library = library
create_planet()
func _generate_chunk(chunk : VoxelChunk) -> void:
if _planet == null:
return
_planet.generate_chunk(chunk, _spawn_mobs)
func create_planet():
var planet_files : Array = Array()
var dir = Directory.new()
if dir.open(planet_folder) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while (file_name != ""):
if not dir.current_is_dir():
planet_files.append(file_name)
file_name = dir.get_next()
if planet_files.size() == 0:
return
var ind : int
if _force_planet == -1:
seed(_level_seed)
ind = randi() % planet_files.size()
else:
ind = _force_planet
var planet_data : PlanetData = ResourceLoader.load(planet_folder + planet_files[ind], "PlanetData")
if planet_data == null:
print("planet_data is null!")
return
print("planet loaded: " + planet_data.resource_path)
if planet_data.target_script != null:
_planet = planet_data.target_script.new()
if _planet == null:
print("_planet is null. wrong type? " + planet_data.resource_path)
return
elif planet_data.target_class_name != "":
if not ClassDB.class_exists(planet_data.target_class_name):
print("class doesnt exists" + planet_data.resource_path)
return
_planet = ClassDB.instance(planet_data.target_class_name)
else:
_planet = Planet.new()
_planet.current_seed = _level_seed
_planet.data = planet_data
_planet.setup()
_planet.setup_library(_library)