mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
68 lines
2.1 KiB
GDScript
68 lines
2.1 KiB
GDScript
tool
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extends SubZone
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export (EntityData) var trainer : EntityData
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export (EntityData) var vendor : EntityData
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var main_chunk_pos_x : int = 0
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var main_chunk_pos_z : int = 0
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func _setup() -> void:
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main_chunk_pos_x = get_parent_pos().x + get_rect().position.x + get_rect().size.x / 2
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main_chunk_pos_z = get_parent_pos().y + get_rect().position.y + get_rect().size.y / 2
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func get_spawn_chunk_position() -> Vector2:
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return Vector2(main_chunk_pos_x, main_chunk_pos_z)
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func _generate_terra_chunk(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, raycast : WorldGenRaycast) -> void:
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if !spawn_mobs:
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return
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if trainer == null || vendor == null:
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return
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if chunk.position_x == main_chunk_pos_x && chunk.position_z == main_chunk_pos_z:
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var pos : Vector3 = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 4, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 4)
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ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
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pos = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 2, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 2)
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ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
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func get_trainer() -> EntityData:
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return trainer
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func set_trainer(ed : EntityData) -> void:
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trainer = ed
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emit_changed()
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func get_vendor() -> EntityData:
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return vendor
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func set_vendor(ed : EntityData) -> void:
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vendor = ed
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emit_changed()
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func get_editor_rect_border_color() -> Color:
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return Color(0.8, 0.8, 0.8, 1)
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func get_editor_rect_color() -> Color:
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return Color(0.8, 0.8, 0.8, 0.9)
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func get_editor_rect_border_size() -> int:
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return 2
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func get_editor_font_color() -> Color:
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return Color(0, 0, 0, 1)
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func get_editor_class() -> String:
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return "Spawner"
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func get_editor_additional_text() -> String:
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return "Spawner"
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func setup_property_inspector(inspector) -> void:
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.setup_property_inspector(inspector)
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inspector.add_h_separator()
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inspector.add_slot_resource("get_trainer", "set_trainer", "Trainer", "EntityData")
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inspector.add_slot_resource("get_vendor", "set_vendor", "Vendor", "EntityData")
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