mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
78 lines
4.4 KiB
GDScript
78 lines
4.4 KiB
GDScript
extends Label
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _ready():
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Settings.connect("setting_changed", self, "setting_changed")
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if visible:
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set_process(true)
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else:
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set_process(false)
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func _exit_tree():
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if Settings != null:
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Settings.disconnect("setting_changed", self, "setting_changed")
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func setting_changed(section, key, value):
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if section == "debug" and key == "debug_info":
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if value:
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show()
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set_process(true)
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else:
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hide()
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set_process(false)
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func _process(delta):
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var a : String = "Fps: " + str(Performance.get_monitor(Performance.TIME_FPS)) + "\n"
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# a += "time_process: " + str(Performance.get_monitor(Performance.TIME_PROCESS)) + "\n"
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# a += "time_physics_process: " + str(Performance.get_monitor(Performance.TIME_PHYSICS_PROCESS)) + "\n"
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a += "mem_static: " + str(Performance.get_monitor(Performance.MEMORY_STATIC)) + "\n"
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a += "mem_dynamic: " + str(Performance.get_monitor(Performance.MEMORY_DYNAMIC)) + "\n"
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# a += "mem_static_max: " + str(Performance.get_monitor(Performance.MEMORY_STATIC_MAX)) + "\n"
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# a += "mem_dyn_max: " + str(Performance.get_monitor(Performance.MEMORY_DYNAMIC_MAX)) + "\n"
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# a += "mem_msg_buf_max: " + str(Performance.get_monitor(Performance.MEMORY_MESSAGE_BUFFER_MAX)) + "\n"
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a += "obj_count: " + str(Performance.get_monitor(Performance.OBJECT_COUNT)) + "\n"
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a += "obj_res_count: " + str(Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)) + "\n"
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a += "obj_mode_count: " + str(Performance.get_monitor(Performance.OBJECT_NODE_COUNT)) + "\n"
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a += "obj_orphan_mode_count: " + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)) + "\n"
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a += "obj_in_frame: " + str(Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME)) + "\n"
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a += "vert_in_frame: " + str(Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME)) + "\n"
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a += "mat_changes: " + str(Performance.get_monitor(Performance.RENDER_MATERIAL_CHANGES_IN_FRAME)) + "\n"
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a += "shader_changes: " + str(Performance.get_monitor(Performance.RENDER_SHADER_CHANGES_IN_FRAME)) + "\n"
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a += "surface_changes: " + str(Performance.get_monitor(Performance.RENDER_SURFACE_CHANGES_IN_FRAME)) + "\n"
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a += "draw_calls: " + str(Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME)) + "\n"
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a += "vid_mem_used: " + str(Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED)) + "\n"
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# a += "texture_mem_used: " + str(Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED)) + "\n"
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# a += "vertex_mem_used: " + str(Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED)) + "\n"
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# a += "vid_mem_total: " + str(Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL)) + "\n"
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# a += "phys_2d_active_obj: " + str(Performance.get_monitor(Performance.PHYSICS_2D_ACTIVE_OBJECTS)) + "\n"
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# a += "phys_2d_coll_pairs: " + str(Performance.get_monitor(Performance.PHYSICS_2D_COLLISION_PAIRS)) + "\n"
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# a += "phys_2d_island_count: " + str(Performance.get_monitor(Performance.PHYSICS_2D_ISLAND_COUNT)) + "\n"
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# a += "phys_3d_active_obj: " + str(Performance.get_monitor(Performance.PHYSICS_3D_ACTIVE_OBJECTS)) + "\n"
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# a += "phys_3d_coll_pairs: " + str(Performance.get_monitor(Performance.PHYSICS_3D_COLLISION_PAIRS)) + "\n"
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# a += "phys_3d_island_count: " + str(Performance.get_monitor(Performance.PHYSICS_3D_ISLAND_COUNT)) + "\n"
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# a += "audio_output_latency: " + str(Performance.get_monitor(Performance.AUDIO_OUTPUT_LATENCY)) + "\n"
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text = a
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