mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
253 lines
6.7 KiB
GDScript
253 lines
6.7 KiB
GDScript
extends Button
|
|
|
|
# Copyright (c) 2019 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export (NodePath) var button_path : NodePath
|
|
export (NodePath) var icon_path : NodePath
|
|
|
|
export (NodePath) var cooldown_indicator_path : NodePath
|
|
export (NodePath) var cooldown_text_path : NodePath
|
|
|
|
export (NodePath) var stack_counter : NodePath
|
|
var _stack_counter : Label
|
|
|
|
var _tooltip : Popup
|
|
|
|
var button : Button
|
|
var icon_rect : TextureRect
|
|
var cooldown_indicator : TextureProgress
|
|
var cooldown_text : Label
|
|
|
|
var slot_id : int = 0
|
|
var item : ItemInstance
|
|
var player : Entity
|
|
|
|
var spell_id : int = 0
|
|
#var spell_type : int = 0
|
|
|
|
var cd : Cooldown = null
|
|
|
|
var has_gcd : bool = false
|
|
var gcd : float = 0.0
|
|
|
|
func _ready() -> void:
|
|
button = get_node(button_path) as Button
|
|
icon_rect = get_node(icon_path) as TextureRect
|
|
|
|
cooldown_indicator = get_node(cooldown_indicator_path) as TextureProgress
|
|
cooldown_text = get_node(cooldown_text_path) as Label
|
|
|
|
_stack_counter = get_node(stack_counter) as Label
|
|
|
|
button.connect("pressed", self, "_on_button_pressed")
|
|
|
|
#func _exit_tree():
|
|
# if item != null:
|
|
# item.disconnect("stack_size_changed", self, "stack_size_changed")
|
|
|
|
func _process(delta : float) -> void:
|
|
if cd == null and gcd < 0.001:
|
|
set_process(false)
|
|
hide_cooldown_timer()
|
|
return
|
|
|
|
if gcd > 0.001:
|
|
gcd -= delta
|
|
|
|
if gcd < 0:
|
|
gcd = 0
|
|
|
|
var value : float = gcd
|
|
|
|
if cd != null and cd.remaining > value:
|
|
value = cd.remaining
|
|
|
|
set_cooldown_time(value)
|
|
|
|
func set_cooldown_time(time : float) -> void:
|
|
cooldown_indicator.value = time
|
|
cooldown_text.text = str(int(time))
|
|
|
|
func show_cooldown_timer(max_time : float) -> void:
|
|
if cooldown_indicator.visible and cooldown_indicator.max_value < max_time:
|
|
cooldown_indicator.max_value = max_time
|
|
|
|
if not cooldown_indicator.visible:
|
|
cooldown_indicator.max_value = max_time
|
|
|
|
cooldown_indicator.show()
|
|
cooldown_text.show()
|
|
|
|
func hide_cooldown_timer() -> void:
|
|
cooldown_indicator.hide()
|
|
cooldown_text.hide()
|
|
|
|
func set_item_instance(pitem : ItemInstance) -> void:
|
|
if item != null and item.item_template.stack_size > 1:
|
|
item.disconnect("stack_size_changed", self, "stack_size_changed")
|
|
_stack_counter.hide()
|
|
|
|
item = pitem
|
|
|
|
setup_icon()
|
|
|
|
if item != null and item.item_template.stack_size > 1:
|
|
item.connect("stack_size_changed", self, "stack_size_changed")
|
|
_stack_counter.show()
|
|
stack_size_changed(item)
|
|
|
|
func setup_icon() -> void:
|
|
if (item == null):
|
|
icon_rect.texture = null
|
|
else:
|
|
if (item.get_item_template() == null):
|
|
icon_rect.texture = null
|
|
return
|
|
|
|
if item.item_template.use_spell != null:
|
|
var spell : Spell = item.item_template.use_spell
|
|
spell_id = spell.spell_id
|
|
has_gcd = spell.cooldown_global_cooldown
|
|
else:
|
|
spell_id = 0
|
|
has_gcd = false
|
|
|
|
icon_rect.texture = item.item_template.icon
|
|
|
|
|
|
|
|
func _on_button_pressed() -> void:
|
|
#if spell_id != 0:
|
|
# player.crequest_spell_cast(button_entry.item_id)
|
|
pass
|
|
|
|
func set_button_entry_data(ii : ItemInstance) -> void:
|
|
if item != null and item.item_template.stack_size > 1:
|
|
item.disconnect("stack_size_changed", self, "stack_size_changed")
|
|
_stack_counter.hide()
|
|
|
|
item = ii
|
|
|
|
setup_icon()
|
|
|
|
if item != null and item.item_template.stack_size > 1:
|
|
item.connect("stack_size_changed", self, "stack_size_changed")
|
|
_stack_counter.show()
|
|
stack_size_changed(item)
|
|
|
|
func stack_size_changed(ii : ItemInstance) -> void:
|
|
_stack_counter.text = str(ii.stack_size)
|
|
|
|
func get_drag_data(pos: Vector2) -> Object:
|
|
if item == null:
|
|
return null
|
|
|
|
var tr = TextureRect.new()
|
|
tr.texture = icon_rect.texture
|
|
tr.expand = true
|
|
|
|
tr.rect_size = icon_rect.rect_size
|
|
set_drag_preview(tr)
|
|
|
|
var esd = ESDragAndDrop.new()
|
|
|
|
esd.origin = self
|
|
esd.type = ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_INVENTORY_ITEM
|
|
esd.item_id = slot_id
|
|
|
|
setup_icon()
|
|
|
|
return esd
|
|
|
|
func can_drop_data(pos, data) -> bool:
|
|
return (data.is_class("ESDragAndDrop") and (data.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_INVENTORY_ITEM or
|
|
data.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_EQUIPPED_ITEM))
|
|
|
|
|
|
func drop_data(pos, esd) -> void:
|
|
if esd.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_INVENTORY_ITEM:
|
|
player.crequest_item_swap(slot_id, esd.item_id)
|
|
setup_icon()
|
|
elif esd.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_EQUIPPED_ITEM:
|
|
player.crequest_equip(esd.item_id, slot_id)
|
|
setup_icon()
|
|
|
|
func set_slot_id(pslot_id : int) -> void:
|
|
slot_id = pslot_id
|
|
|
|
func set_player(p_player: Entity) -> void:
|
|
if not player == null:
|
|
player.disconnect("ccooldown_added", self, "_ccooldown_added")
|
|
player.disconnect("ccooldown_removed", self, "_ccooldown_removed")
|
|
|
|
player.disconnect("cgcd_started", self, "_cgcd_started")
|
|
player.disconnect("cgcd_finished", self, "_cgcd_finished")
|
|
|
|
player = null
|
|
|
|
player = p_player
|
|
|
|
if player == null:
|
|
return
|
|
|
|
# for i in range(player.getc_cooldown_count()):
|
|
# var cooldown : Cooldown = player.getc_cooldown(i)
|
|
|
|
player.connect("ccooldown_added", self, "_ccooldown_added")
|
|
player.connect("ccooldown_removed", self, "_ccooldown_removed")
|
|
|
|
player.connect("cgcd_started", self, "_cgcd_started")
|
|
player.connect("cgcd_finished", self, "_cgcd_finished")
|
|
|
|
|
|
func _ccooldown_added(cooldown : Cooldown) -> void:
|
|
if cooldown.spell_id == spell_id:
|
|
cd = cooldown
|
|
set_process(true)
|
|
show_cooldown_timer(cooldown.remaining)
|
|
|
|
func _ccooldown_removed(cooldown : Cooldown) -> void:
|
|
if cooldown.spell_id == spell_id:
|
|
cd = null
|
|
|
|
func _cgcd_started(value :float) -> void:
|
|
if not has_gcd:
|
|
return
|
|
|
|
gcd = value
|
|
show_cooldown_timer(value)
|
|
set_process(true)
|
|
|
|
func _cgcd_finished() -> void:
|
|
gcd = 0
|
|
|
|
func _pressed():
|
|
if _tooltip != null and item != null:
|
|
var pos : Vector2 = rect_global_position
|
|
pos.x += rect_size.x
|
|
|
|
_tooltip.set_item(item)
|
|
_tooltip.popup(Rect2(pos, _tooltip.rect_size))
|
|
# _tooltip.pac
|
|
|
|
func set_tooltip_node(tooltip : Popup) -> void:
|
|
_tooltip = tooltip
|