mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
271 lines
14 KiB
Plaintext
271 lines
14 KiB
Plaintext
[gd_scene load_steps=42 format=2]
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[ext_resource path="res://modules/core/model_visuals/test_base_v3.tres" type="ModelVisual" id=1]
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[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=2]
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[ext_resource path="res://modules/core/materials/3_standard_character_material.tres" type="Material" id=3]
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[ext_resource path="res://modules/species/Human/models/armature.gltf" type="PackedScene" id=6]
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[ext_resource path="res://modules/core/materials/9_standard_character_material_notex.tres" type="Material" id=7]
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[ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=8]
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[ext_resource path="res://modules/species/Human/models/idle-loop.tres" type="ProceduralAnimation" id=9]
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[ext_resource path="res://modules/species/Human/models/rest.tres" type="ProceduralAnimation" id=10]
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[ext_resource path="res://modules/species/Human/models/cast-end.tres" type="ProceduralAnimation" id=11]
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[ext_resource path="res://modules/species/Human/models/casting-loop.tres" type="ProceduralAnimation" id=12]
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[ext_resource path="res://modules/species/Human/models/run-left-loop.tres" type="ProceduralAnimation" id=13]
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[ext_resource path="res://modules/species/Human/models/run-right-loop.tres" type="ProceduralAnimation" id=14]
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[ext_resource path="res://modules/species/Human/models/run-loop.tres" type="ProceduralAnimation" id=15]
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[sub_resource type="AnimationNodeAnimation" id=1]
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animation = "cast-end"
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[sub_resource type="AnimationNodeAnimation" id=2]
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animation = "cast-end"
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[sub_resource type="AnimationNodeAnimation" id=3]
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animation = "casting-loop"
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[sub_resource type="AnimationNodeAnimation" id=4]
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animation = "dead"
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[sub_resource type="AnimationNodeAnimation" id=5]
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animation = "idle-loop"
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[sub_resource type="AnimationNodeAnimation" id=6]
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animation = "run-left-loop"
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "run-loop"
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[sub_resource type="AnimationNodeAnimation" id=8]
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animation = "run-loop"
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[sub_resource type="AnimationNodeAnimation" id=9]
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animation = "run-right-loop"
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[sub_resource type="AnimationNodeBlendSpace2D" id=10]
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blend_point_0/node = SubResource( 6 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 7 )
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blend_point_1/pos = Vector2( 0, 1 )
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blend_point_2/node = SubResource( 8 )
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blend_point_2/pos = Vector2( 0, -1 )
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blend_point_3/node = SubResource( 9 )
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blend_point_3/pos = Vector2( 1, 0 )
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=11]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=12]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=13]
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xfade_time = 0.05
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[sub_resource type="AnimationNodeStateMachineTransition" id=14]
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auto_advance = true
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xfade_time = 0.15
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[sub_resource type="AnimationNodeStateMachineTransition" id=15]
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auto_advance = true
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xfade_time = 0.14
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[sub_resource type="AnimationNodeStateMachineTransition" id=16]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=17]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=18]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=19]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=20]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=21]
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[sub_resource type="AnimationNodeStateMachineTransition" id=22]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=23]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=24]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=25]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=26]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachine" id=27]
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states/cast-end/node = SubResource( 2 )
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states/cast-end/position = Vector2( 117.871, -197.811 )
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"states/cast-end 2/node" = SubResource( 1 )
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"states/cast-end 2/position" = Vector2( 317.871, -197.811 )
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states/casting-loop/node = SubResource( 3 )
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states/casting-loop/position = Vector2( -76.129, -197.811 )
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states/dead/node = SubResource( 4 )
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states/dead/position = Vector2( -129.129, 73.189 )
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states/idle-loop/node = SubResource( 5 )
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states/idle-loop/position = Vector2( -255.566, -317.817 )
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states/run-loop/node = SubResource( 10 )
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states/run-loop/position = Vector2( 31.871, -340.817 )
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transitions = [ "idle-loop", "casting-loop", SubResource( 11 ), "casting-loop", "idle-loop", SubResource( 12 ), "casting-loop", "cast-end", SubResource( 13 ), "cast-end", "cast-end 2", SubResource( 14 ), "cast-end 2", "idle-loop", SubResource( 15 ), "idle-loop", "cast-end", SubResource( 16 ), "idle-loop", "run-loop", SubResource( 17 ), "run-loop", "idle-loop", SubResource( 18 ), "casting-loop", "run-loop", SubResource( 19 ), "run-loop", "casting-loop", SubResource( 20 ), "run-loop", "cast-end", SubResource( 21 ), "idle-loop", "dead", SubResource( 22 ), "casting-loop", "dead", SubResource( 23 ), "cast-end 2", "dead", SubResource( 24 ), "run-loop", "dead", SubResource( 25 ), "dead", "idle-loop", SubResource( 26 ) ]
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start_node = "idle-loop"
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graph_offset = Vector2( -567.129, -394.651 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=28]
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[node name="character" type="CharacterSkeleton3D"]
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entity_type = 1
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model_dirty = true
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animation_player_path = NodePath("armature/AnimationPlayer")
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animation_tree_path = NodePath("AnimationTree")
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attach_point_paths/0_left_hand = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
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attach_point_paths/1_right_hand = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
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attach_point_paths/2_torso = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP")
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attach_point_paths/3_root = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP")
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attach_point_paths/4_right_hip = NodePath("armature/Armature/Skeleton/RightHipAttachment/Spatial")
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attach_point_paths/5_left_hip = NodePath("")
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attach_point_paths/6_spine_2 = NodePath("armature/Armature/Skeleton/BoneAttachment/Spine2AP")
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attach_point_paths/7_weapon_left = NodePath("armature/Armature/Skeleton/LeftWeapon")
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attach_point_paths/8_weapon_right = NodePath("armature/Armature/Skeleton/RightWeapon")
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attach_point_paths/9_weapon_left_back = NodePath("armature/Armature/Skeleton/LeftWeaponBack")
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attach_point_paths/10_weapon_right_back = NodePath("armature/Armature/Skeleton/RightWeaponBack")
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attach_point_paths/11_weapon_shield_left = NodePath("armature/Armature/Skeleton/Shield")
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script = ExtResource( 8 )
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automatic_build = true
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mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance")
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skeleton_path = NodePath("armature/Armature/Skeleton")
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materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 7 ) ]
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viss = [ ExtResource( 1 ) ]
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[node name="armature" parent="." instance=ExtResource( 6 )]
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[node name="Skeleton" parent="armature/Armature" index="0"]
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transform = Transform( 1, -6.84064e-18, 1.54087e-25, 6.84064e-18, 1, 1.05378e-42, -1.54087e-25, 0, 1, 0, 0, 0 )
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bones/0/bound_children = [ NodePath("RootAttachment") ]
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bones/1/bound_children = [ NodePath("RightHipAttachment"), NodePath("LeftHipAttachment") ]
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bones/10/bound_children = [ NodePath("RightBackAttachment"), NodePath("LeftBackAttachment") ]
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bones/13/bound_children = [ NodePath("ShieldAttachment") ]
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bones/14/bound_children = [ NodePath("LeftHandAttachment") ]
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bones/19/bound_children = [ NodePath("NeckAttachment") ]
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bones/24/bound_children = [ NodePath("RightHandAttachment") ]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
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visible = false
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[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
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transform = Transform( 0.102742, 0.121361, -0.987264, 0.0573268, -0.991557, -0.115914, -0.99305, -0.0446887, -0.108835, 0.228346, 0.771445, -0.0102045 )
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bone_name = "left_hand"
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[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
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transform = Transform( -0.0646502, 0.683772, 0.726832, -0.148514, -0.726783, 0.670508, 0.986758, -0.0646467, 0.148575, -0.0226043, 0.107657, 0.0283146 )
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script = ExtResource( 2 )
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[node name="ShieldAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
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transform = Transform( 0.0460429, 0.0993848, 0.993971, -0.0443354, -0.99381, 0.101413, 0.997951, -0.0487388, -0.0413565, 0.204427, 1.01063, 0.00152545 )
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bone_name = "left_forearm"
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[node name="LeftHandShield" type="Spatial" parent="armature/Armature/Skeleton/ShieldAttachment"]
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transform = Transform( 0.122585, 0.992132, -0.0242311, 0.987746, -0.124342, -0.0941345, -0.0964273, -0.0123912, -0.995239, 0.0157415, 0.108918, 0.0213161 )
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[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"]
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transform = Transform( -0.0400954, -0.0242101, -0.998884, -0.127471, -0.991364, 0.0291305, -0.991041, 0.128501, 0.0366712, -0.226341, 0.768569, -0.00640216 )
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bone_name = "right_hand"
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[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
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transform = Transform( 0.0789363, 0.493983, 0.86583, -0.0571054, -0.864836, 0.498656, 0.995268, -0.0888088, -0.0400836, -0.0131918, 0.0790432, -0.0425565 )
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script = ExtResource( 2 )
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[node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 )
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bone_name = "root"
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[node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
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script = ExtResource( 2 )
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[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
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transform = Transform( 0.99998, -0.00629028, -0.000312272, 0.00629784, 0.997246, 0.0731527, -0.000148758, -0.0731576, 0.99732, 0.00103962, 1.31823, 5.39597e-05 )
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bone_name = "neck"
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[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
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transform = Transform( 0.999504, 0.0314799, 1.49316e-08, -0.0314799, 0.999504, 4.7162e-07, -7.76685e-11, -4.71856e-07, 1, 0, 0.776724, 0 )
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bone_name = "pelvis"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
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transform = Transform( 0.993372, -0.0110498, 0.114411, 0.0109836, 0.999939, 0.00120905, -0.114417, 5.56017e-05, 0.993433, -0.141825, 0.176866, 0.16621 )
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[node name="LeftHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="7"]
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transform = Transform( 0.999504, 0.0314799, 1.49316e-08, -0.0314799, 0.999504, 4.7162e-07, -7.76685e-11, -4.71856e-07, 1, 0, 0.776724, 0 )
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bone_name = "pelvis"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/LeftHipAttachment"]
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transform = Transform( 0.99343, -0.00240871, -0.114417, 0.00240855, 0.999997, -0.000139626, 0.114417, -0.00013687, 0.993433, 0.144429, 0.18077, 0.165634 )
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[node name="RightBackAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="8"]
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transform = Transform( 0.999978, -0.00656778, 0.000273144, 0.00656962, 0.999923, -0.00103998, -0.000266317, 0.00104151, 0.999999, 0.00227172, 1.13064, -0.000141409 )
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bone_name = "spine_2"
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[node name="RightBackAP" type="Spatial" parent="armature/Armature/Skeleton/RightBackAttachment"]
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transform = Transform( 0.999997, -0.00244424, -0.000479204, 0.00243884, 0.999966, -3.47705e-05, 0.000479292, 3.44458e-05, 1, 0.000560207, -0.00363708, -0.120332 )
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[node name="LeftBackAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="9"]
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transform = Transform( 0.999978, -0.00656778, 0.000273144, 0.00656962, 0.999923, -0.00103998, -0.000266317, 0.00104151, 0.999999, 0.00227172, 1.13064, -0.000141409 )
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bone_name = "spine_2"
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[node name="LeftBackAP" type="Spatial" parent="armature/Armature/Skeleton/LeftBackAttachment"]
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transform = Transform( 0.999994, -0.00350821, -0.000687771, 0.00350043, 0.999949, -5.02995e-05, 0.000687948, 4.91154e-05, 1, 0.000822697, -0.00513983, -0.097967 )
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[node name="LeftWeapon" type="Spatial" parent="armature/Armature/Skeleton" index="10"]
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transform = Transform( 0.993142, 0.0242247, -0.11438, -0.0240499, 0.999706, 0.00290812, 0.114417, -0.000137342, 0.993433, 0.151114, 0.951937, 0.165634 )
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script = ExtResource( 2 )
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positions = [ NodePath("../LeftHipAttachment/Spatial"), NodePath("../LeftHandAttachment/LeftHandAP") ]
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[node name="RightWeapon" type="Spatial" parent="armature/Armature/Skeleton" index="11"]
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script = ExtResource( 2 )
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positions = [ NodePath("../RightHipAttachment/Spatial"), NodePath("../RightHandAttachment/RightHandAP") ]
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[node name="LeftWeaponBack" type="Spatial" parent="armature/Armature/Skeleton" index="12"]
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transform = Transform( 1, 0, 0, 0, 0.999886, 0, 0, 0, 1, 0, 0, 0 )
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script = ExtResource( 2 )
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positions = [ NodePath("../LeftBackAttachment/LeftBackAP"), NodePath("../LeftHandAttachment/LeftHandAP") ]
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[node name="Shield" type="Spatial" parent="armature/Armature/Skeleton" index="13"]
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transform = Transform( 1, 0, 0, 0, 0.999886, 0, 0, 0, 1, 0, 0, 0 )
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script = ExtResource( 2 )
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positions = [ NodePath("../LeftBackAttachment/LeftBackAP"), NodePath("../ShieldAttachment/LeftHandShield") ]
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[node name="RightWeaponBack" type="Spatial" parent="armature/Armature/Skeleton" index="14"]
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transform = Transform( 1, 0, 0, 0, 0.999899, 0, 0, 0, 1, 0, 0, 0 )
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script = ExtResource( 2 )
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positions = [ NodePath("../RightBackAttachment/RightBackAP"), NodePath("../RightHandAttachment/RightHandAP") ]
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[node name="AnimationPlayer" parent="armature" index="1"]
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autoplay = "rest"
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anims/cast-end = ExtResource( 11 )
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anims/casting-loop = ExtResource( 12 )
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anims/idle-loop = ExtResource( 9 )
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anims/rest = ExtResource( 10 )
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anims/run-left-loop = ExtResource( 13 )
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anims/run-loop = ExtResource( 15 )
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anims/run-right-loop = ExtResource( 14 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 27 )
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anim_player = NodePath("../armature/AnimationPlayer")
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active = true
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parameters/playback = SubResource( 28 )
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parameters/run-loop/blend_position = Vector2( 0, -0.0172414 )
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[editable path="armature"]
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