broken_seals/game/data/spell_effects/nature/AmplifyPain.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://data/spell_effects/textures/star.png" type="Texture" id=1]
[ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/albedo = Color( 0.0627451, 0.741176, 0.619608, 1 )
shader_param/texture_albedo = ExtResource( 1 )
[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )
[sub_resource type="Animation" id=3]
resource_name = "Anim"
length = 0.3
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.08, 0.09, 0.3 ),
"transitions": PoolRealArray( 5.09824, 1, 1.31951, 1 ),
"update": 0,
"values": [ Vector3( 0.1, 0.1, 0.1 ), Vector3( 1, 1, 1 ), Vector3( 1, 1, 1 ), Vector3( 0.1, 0.1, 0.1 ) ]
}
[node name="AmplifyPain" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Anim"
anims/Anim = SubResource( 3 )