broken_seals/game/scripts/resources/HealthResource.gd

48 lines
1.7 KiB
GDScript

extends EntityResource
class_name HealthResource
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
var stamina_stat_id : int = 0
var health_stat_id = 0
func _init():
current_value = 100
stamina_stat_id = ESS.stat_get_id("Stamina")
health_stat_id = ESS.stat_get_id("Health")
func _ons_added(entity):
refresh()
func _notification_sstat_changed(stat : Stat):
if stat.id == stamina_stat_id || stat.id == health_stat_id:
refresh()
func refresh():
var stamina : Stat = owner.get_stat(stamina_stat_id)
var health : Stat = owner.get_stat(health_stat_id)
max_value = int(stamina.scurrent) * 10 + int(health.scurrent)
#todo fix this if this solution works well
current_value = max_value