broken_seals/game/addons/Godoxel/actions/PasteCut.gd

60 lines
1.4 KiB
GDScript

extends GEAction
class_name GEPasteCut
#data[2] = selection_pos
#data[3] = selection_color
#data[4] = cut pos
#data[5] = cut size
func do_action(canvas, data: Array):
.do_action(canvas, data)
for pixel_pos in GEUtils.get_pixels_in_line(data[0], data[1]):
for idx in range(data[2].size()):
var pixel = data[2][idx]
var color = data[3][idx]
pixel -= data[4] + data[5] / 2
pixel += pixel_pos
if canvas.get_pixel_v(pixel) == null:
continue
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
continue
var found = action_data.redo.cells.find(pixel)
if found == -1:
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(color)
else:
action_data.redo.colors[found] = color
found = action_data.undo.cells.find(pixel)
if found == -1:
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
canvas.set_pixel_v(pixel, color)
func commit_action(canvas):
canvas.clear_preview_layer()
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
func redo_action(canvas):
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])