broken_seals/game/addons/mat_maker_gd
2022-03-08 12:20:49 +01:00
..
editor Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it. 2022-03-08 12:08:30 +01:00
icons Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
nodes Small improvements to MMMaterial. Also call the new threadpool method. 2022-01-21 19:01:50 +01:00
widgets Also fixed the gradient editor popup thing. 2022-03-08 12:20:49 +01:00
windows/file_dialog Added the image picker button from Material Maker. Also added image node. 2021-10-18 12:33:31 +02:00
LICENSE.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
new_resource.tres Updated mat_maker_gd. 2021-12-18 20:44:28 +01:00
plugin.cfg Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
plugin.gd Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty. 2022-01-21 13:22:39 +01:00
README.md Updated mat_maker_gd. 2021-12-18 20:44:28 +01:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.

Multi threading uses my threadpool engine module for now.

Status:

Missing ~ 60 nodes from ~ 195.

TODOS

  • Go through the current MaterialMaker and add the code from all the new nodes.
  • Go through the current MaterialMaker and update any old code.
  • Add note to all files that has code from MaterialMaker.
  • Proper readme.md.
  • Per node seed like in the original.
  • Port all the nodes. Missing ~ 60 from ~ 195
  • Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.