mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
99 lines
1.8 KiB
GDScript
99 lines
1.8 KiB
GDScript
extends Reference
|
|
class_name GELayer
|
|
|
|
|
|
var name
|
|
var layer_width
|
|
var layer_height
|
|
var visible = true setget set_visible
|
|
var locked = false
|
|
var alpha_locked = false
|
|
|
|
var texture: ImageTexture
|
|
var image: Image
|
|
var texture_rect_ref
|
|
|
|
|
|
func _init():
|
|
texture = ImageTexture.new()
|
|
|
|
|
|
func create(texture_rect_ref, width: int, height: int):
|
|
self.texture_rect_ref = texture_rect_ref
|
|
|
|
layer_width = width
|
|
layer_height = height
|
|
|
|
image = Image.new()
|
|
image.create(width, height, false, Image.FORMAT_RGBA8)
|
|
image.fill(Color.transparent)
|
|
update_texture()
|
|
|
|
|
|
func resize(width: int, height: int):
|
|
var pixel_colors = []
|
|
var prev_width = layer_width
|
|
var prev_height = layer_height
|
|
|
|
image.lock()
|
|
for y in range(prev_height):
|
|
for x in range(prev_width):
|
|
pixel_colors.append(image.get_pixel(x, y))
|
|
image.unlock()
|
|
|
|
layer_width = width
|
|
layer_height = height
|
|
|
|
image.create(width, height, false, Image.FORMAT_RGBA8)
|
|
|
|
image.lock()
|
|
for x in range(prev_width):
|
|
for y in range(prev_height):
|
|
if x >= width or y >= height:
|
|
continue
|
|
image.set_pixel(x, y, pixel_colors[GEUtils.to_1D(x, y, prev_width)])
|
|
image.unlock()
|
|
|
|
update_texture()
|
|
|
|
|
|
func set_pixel(x, y, color):
|
|
image.lock()
|
|
image.set_pixel(x, y, color)
|
|
image.unlock()
|
|
|
|
|
|
func get_pixel(x: int, y: int):
|
|
if x < 0 or y < 0 or x >= image.get_width() or y >= image.get_height():
|
|
return null
|
|
image.lock()
|
|
var pixel = image.get_pixel(x, y)
|
|
image.unlock()
|
|
return pixel
|
|
|
|
|
|
func clear():
|
|
image.fill(Color.transparent)
|
|
update_texture()
|
|
|
|
|
|
func update_texture():
|
|
texture.create_from_image(image, 0)
|
|
texture_rect_ref.texture = texture
|
|
texture_rect_ref.margin_right = 0
|
|
texture_rect_ref.margin_bottom = 0
|
|
|
|
|
|
func set_visible(vis: bool):
|
|
visible = vis
|
|
texture_rect_ref.visible = visible
|
|
|
|
|
|
func toggle_lock():
|
|
locked = not locked
|
|
|
|
|
|
func toggle_alpha_locked():
|
|
alpha_locked = not alpha_locked
|
|
|