mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
224 lines
6.6 KiB
GDScript
224 lines
6.6 KiB
GDScript
extends Node
|
|
|
|
# Copyright (c) 2019-2021 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export (int) var port : int = 23223
|
|
|
|
signal cplayer_master_created(player_master)
|
|
signal cplayer_master_destroyed(player_master)
|
|
|
|
signal splayer_master_created(player_master)
|
|
signal splayer_master_destroyed(player_master)
|
|
|
|
var splayers_dict : Dictionary = {}
|
|
var splayers_array : Array = []
|
|
|
|
var cplayers_dict : Dictionary = {}
|
|
var cplayers_array : Array = []
|
|
|
|
var _sseed : int
|
|
var _cseed : int
|
|
|
|
var local_player_master : PlayerMaster = PlayerMaster.new()
|
|
|
|
func _ready() -> void:
|
|
#Temporary! REMOVE!
|
|
get_multiplayer().allow_object_decoding = true
|
|
|
|
get_tree().connect("network_peer_connected", self, "_network_peer_connected")
|
|
get_tree().connect("network_peer_disconnected", self, "_network_peer_disconnected")
|
|
get_tree().connect("connected_to_server", self, "_connected_to_server")
|
|
get_tree().connect("connection_failed", self, "_connection_failed")
|
|
get_tree().connect("server_disconnected", self, "_server_disconnected")
|
|
|
|
|
|
func start_hosting(p_port : int = 0) -> int:
|
|
if p_port == 0:
|
|
p_port = port
|
|
|
|
var peer : NetworkedMultiplayerENet = NetworkedMultiplayerENet.new()
|
|
var err : int = peer.create_server(p_port, 32)
|
|
|
|
if err:
|
|
return err
|
|
|
|
get_tree().set_network_peer(peer)
|
|
|
|
_connected_to_server()
|
|
|
|
return err
|
|
|
|
func start_hosting_websocket(p_port : int = 0) -> int:
|
|
if p_port == 0:
|
|
p_port = port
|
|
|
|
var peer : WebSocketServer = WebSocketServer.new()
|
|
var err : int = peer.listen(p_port, [], true)
|
|
get_tree().set_network_peer(peer)
|
|
|
|
_connected_to_server()
|
|
|
|
return err
|
|
|
|
func connect_to_server(address : String = "127.0.0.1", p_port : int = 0) -> int:
|
|
if p_port == 0:
|
|
p_port = port
|
|
|
|
var peer = NetworkedMultiplayerENet.new()
|
|
var err : int = peer.create_client(address, p_port)
|
|
get_tree().set_network_peer(peer)
|
|
|
|
return err
|
|
|
|
func connect_to_server_websocket(address : String = "127.0.0.1", p_port : int = 0) -> int:
|
|
if p_port == 0:
|
|
p_port = port
|
|
|
|
var peer = WebSocketClient.new()
|
|
var err : int = peer.connect_to_url(address + ":" + str(p_port), [], true)
|
|
get_tree().set_network_peer(peer)
|
|
|
|
return err
|
|
|
|
func _network_peer_connected(id : int) -> void:
|
|
PLogger.log_trace("NetworkManager peer connected " + str(id))
|
|
|
|
# for p in splayers_array:
|
|
# rpc_id(id, "cspawn_player", p.my_info, p.sid, p.player.translation)
|
|
|
|
var pm : PlayerMaster = PlayerMaster.new()
|
|
pm.sid = id
|
|
|
|
splayers_array.append(pm)
|
|
splayers_dict[id] = pm
|
|
|
|
emit_signal("splayer_master_created", pm)
|
|
|
|
rpc_id(id, "cset_seed", _sseed)
|
|
|
|
func _network_peer_disconnected(id : int) -> void:
|
|
PLogger.log_trace("NetworkManager peer disconnected " + str(id))
|
|
|
|
var player : PlayerMaster = splayers_dict[id]
|
|
splayers_dict.erase(id)
|
|
|
|
for pi in range(len(splayers_array)):
|
|
if (splayers_array[pi] as PlayerMaster) == player:
|
|
splayers_array.remove(pi)
|
|
break
|
|
|
|
if player:
|
|
emit_signal("splayer_master_destroyed", player)
|
|
|
|
func _connected_to_server() -> void:
|
|
PLogger.log_trace("NetworkManager _connected_to_server")
|
|
|
|
var pm : PlayerMaster = PlayerMaster.new()
|
|
pm.sid = get_tree().get_network_unique_id()
|
|
|
|
local_player_master = pm
|
|
|
|
emit_signal("cplayer_master_created", pm)
|
|
|
|
func _server_disconnected() -> void:
|
|
PLogger.log_trace("_server_disconnected")
|
|
|
|
# Server kicked us; show error and abort.
|
|
|
|
for player in get_children():
|
|
emit_signal("NetworkManager cplayer_master_destroyed", player)
|
|
player.queue_free()
|
|
|
|
func _connection_failed() -> void:
|
|
PLogger.log_trace("NetworkManager _connection_failed")
|
|
|
|
pass # Could not even connect to server; abort.
|
|
|
|
func sset_seed(pseed):
|
|
_sseed = pseed
|
|
|
|
if multiplayer.has_network_peer() and multiplayer.is_network_server():
|
|
rpc("cset_seed", _sseed)
|
|
|
|
remote func cset_seed(pseed):
|
|
|
|
_cseed = pseed
|
|
|
|
print("clientseed set")
|
|
|
|
|
|
func set_class():
|
|
PLogger.log_trace("set_class")
|
|
|
|
if not get_tree().is_network_server():
|
|
rpc_id(1, "crequest_select_class", local_player_master.my_info)
|
|
else:
|
|
crequest_select_class(local_player_master.my_info)
|
|
|
|
remote func crequest_select_class(info : Dictionary) -> void:
|
|
PLogger.log_trace("NetworkManager crequest_select_class")
|
|
|
|
if get_tree().is_network_server():
|
|
var sid : int = get_tree().multiplayer.get_rpc_sender_id()
|
|
|
|
if sid == 0:
|
|
sid = 1
|
|
|
|
rpc("cspawn_player", info, sid, Vector3(10, 10, 10))
|
|
|
|
|
|
remotesync func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
|
|
PLogger.log_trace("NetworkManager cspawn_player")
|
|
|
|
if sid == get_tree().get_network_unique_id():
|
|
local_player_master.player = ESS.entity_spawner.spawn_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
|
|
call_deferred("set_terrarin_player")
|
|
|
|
if get_tree().is_network_server() and not splayers_dict.has(sid):
|
|
splayers_dict[sid] = local_player_master
|
|
splayers_array.append(local_player_master)
|
|
else:
|
|
var pm : PlayerMaster = PlayerMaster.new()
|
|
pm.sid = sid
|
|
|
|
pm.player = ESS.entity_spawner.spawn_networked_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
|
|
|
|
if get_tree().is_network_server() and not splayers_dict.has(sid):
|
|
splayers_dict[sid] = pm
|
|
splayers_array.append(pm)
|
|
|
|
cplayers_dict[sid] = pm
|
|
cplayers_array.append(pm)
|
|
|
|
|
|
func upload_character(data : String) -> void:
|
|
rpc_id(1, "sreceive_upload_character", data)
|
|
|
|
master func sreceive_upload_character(data: String) -> void:
|
|
ESS.entity_spawner.load_uploaded_character(data, Vector3(0, 10, 0), multiplayer.get_rpc_sender_id())
|
|
|
|
func set_terrarin_player():
|
|
PLogger.log_trace("NetworkManager cspawn_player")
|
|
|
|
var terrarin : TerrainWorld = get_node("/root/main/World")
|
|
|
|
terrarin.set_player(local_player_master.player.get_body() as Spatial)
|