broken_seals/game/modules
2020-09-05 22:38:24 +02:00
..
buildings Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
core Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
core_models Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
dungeon Update the WorldGenerator module to get the instance() helpers. 2020-07-17 20:54:49 +02:00
entity_classes Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike. 2020-07-29 18:29:31 +02:00
icons Convert the icon attributions to the new format. 2020-07-11 15:01:41 +02:00
planets/test_planet Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method. 2020-09-05 22:38:24 +02:00
species Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
spell_effects/enchanter Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00