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https://github.com/Relintai/broken_seals.git
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37 lines
1.6 KiB
Plaintext
37 lines
1.6 KiB
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://player/DisplayPlayer.gd" type="Script" id=1]
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[ext_resource path="res://models/entities/human/models/armature_huf.tscn" type="PackedScene" id=2]
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[ext_resource path="res://player/EntityModel.gd" type="Script" id=3]
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[node name="DisplayPlayer" type="Entity" groups=[
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"players",
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]]
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body_path = NodePath("DisplayPlayer")
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character_skeleton_path = NodePath("DisplayPlayer/Rotation_Helper/Model/character")
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sseed = 9240987
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script = ExtResource( 1 )
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[node name="DisplayPlayer" type="KinematicBody" parent="."]
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script = ExtResource( 3 )
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[node name="Rotation_Helper" type="Spatial" parent="DisplayPlayer"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.960532, 0 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Model" type="Spatial" parent="DisplayPlayer/Rotation_Helper"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.875205, 0 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="character" parent="DisplayPlayer/Rotation_Helper/Model" instance=ExtResource( 2 )]
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mesh_instance_path = NodePath("../character/armature/Armature/Skeleton/MeshInstance")
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skeleton_path = NodePath("../character/armature/Armature/Skeleton")
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left_hand_attach_point_path = NodePath("../character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
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right_hand_attach_point_path = NodePath("../character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
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torso_attach_point_path = NodePath("../character/armature/Armature/Skeleton/NeckAttachment/TorsoAP")
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root_attach_point_path = NodePath("../character/armature/Armature/Skeleton/RootAttachment/RootAP")
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