mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
200 lines
4.3 KiB
GDScript
200 lines
4.3 KiB
GDScript
tool
|
|
extends EditorPlugin
|
|
|
|
const MeshAddUtils = preload("res://addons/mesh_data_resource_editor/utilities/mesh_add_utils.gd")
|
|
|
|
const MdiGizmoPlugin = preload("res://addons/mesh_data_resource_editor/MDIGizmoPlugin.gd")
|
|
const MDIEdGui = preload("res://addons/mesh_data_resource_editor/MDIEd.tscn")
|
|
|
|
var gizmo_plugin = MdiGizmoPlugin.new()
|
|
var mdi_ed_gui : Control
|
|
|
|
var active_gizmos : Array
|
|
|
|
var current_mesh_data_instance : MeshDataInstance = null
|
|
|
|
func _enter_tree():
|
|
#print("_enter_tree")
|
|
|
|
gizmo_plugin = MdiGizmoPlugin.new()
|
|
mdi_ed_gui = MDIEdGui.instance()
|
|
mdi_ed_gui.plugin = self
|
|
active_gizmos = []
|
|
|
|
gizmo_plugin.plugin = self
|
|
|
|
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
|
|
mdi_ed_gui.hide()
|
|
|
|
add_spatial_gizmo_plugin(gizmo_plugin)
|
|
|
|
set_input_event_forwarding_always_enabled()
|
|
|
|
func _exit_tree():
|
|
#print("_exit_tree")
|
|
|
|
remove_spatial_gizmo_plugin(gizmo_plugin)
|
|
#remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
|
|
mdi_ed_gui.queue_free()
|
|
pass
|
|
|
|
#func enable_plugin():
|
|
# print("enable_plugin")
|
|
# pass
|
|
#
|
|
#func disable_plugin():
|
|
# print("disable_plugin")
|
|
# remove_spatial_gizmo_plugin(gizmo_plugin)
|
|
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
|
|
# mdi_ed_gui.queue_free()
|
|
|
|
func handles(object):
|
|
#print("disable_plugin")
|
|
|
|
if object is MeshDataInstance:
|
|
return true
|
|
|
|
return false
|
|
|
|
func edit(object):
|
|
var mdi : MeshDataInstance = object as MeshDataInstance
|
|
|
|
current_mesh_data_instance = mdi
|
|
|
|
if mdi:
|
|
mdi_ed_gui.set_mesh_data_resource(mdi.mesh_data)
|
|
|
|
func make_visible(visible):
|
|
#print("make_visible")
|
|
|
|
if visible:
|
|
mdi_ed_gui.show()
|
|
else:
|
|
#mdi_ed_gui.hide()
|
|
#figure out how to hide it when something else gets selected, don't hide on unselect
|
|
pass
|
|
|
|
func get_plugin_name():
|
|
return "mesh_data_resource_editor"
|
|
|
|
|
|
#func forward_spatial_gui_input(camera, event):
|
|
# return forward_spatial_gui_input(0, camera, event)
|
|
|
|
func register_gizmo(gizmo):
|
|
active_gizmos.append(gizmo)
|
|
|
|
func unregister_gizmo(gizmo):
|
|
for i in range(active_gizmos.size()):
|
|
if active_gizmos[i] == gizmo:
|
|
active_gizmos.remove(i)
|
|
return
|
|
|
|
func set_translate(on : bool) -> void:
|
|
for g in active_gizmos:
|
|
g.set_translate(on)
|
|
|
|
func set_scale(on : bool) -> void:
|
|
for g in active_gizmos:
|
|
g.set_scale(on)
|
|
|
|
func set_rotate(on : bool) -> void:
|
|
for g in active_gizmos:
|
|
g.set_rotate(on)
|
|
|
|
func set_axis_x(on : bool) -> void:
|
|
for g in active_gizmos:
|
|
g.set_axis_x(on)
|
|
|
|
func set_axis_y(on : bool) -> void:
|
|
for g in active_gizmos:
|
|
g.set_axis_y(on)
|
|
|
|
func set_axis_z(on : bool) -> void:
|
|
for g in active_gizmos:
|
|
g.set_axis_z(on)
|
|
|
|
func set_selection_mode_vertex() -> void:
|
|
for g in active_gizmos:
|
|
g.set_selection_mode_vertex()
|
|
|
|
func set_selection_mode_edge() -> void:
|
|
for g in active_gizmos:
|
|
g.set_selection_mode_edge()
|
|
|
|
func set_selection_mode_face() -> void:
|
|
for g in active_gizmos:
|
|
g.set_selection_mode_face()
|
|
|
|
func get_mdr() -> MeshDataResource:
|
|
if current_mesh_data_instance:
|
|
return current_mesh_data_instance.mesh_data
|
|
|
|
return null
|
|
|
|
func uv_unwrap() -> void:
|
|
var mdr : MeshDataResource = null
|
|
|
|
if current_mesh_data_instance && current_mesh_data_instance.mesh_data:
|
|
#current_mesh_data_instance.mesh_data.uv_unwrap()
|
|
mdr = current_mesh_data_instance.mesh_data
|
|
|
|
if !mdr:
|
|
return
|
|
|
|
var mesh : Array = mdr.get_array()
|
|
|
|
var uvs : PoolVector2Array = MeshUtils.uv_unwrap(mesh)
|
|
|
|
mesh[ArrayMesh.ARRAY_TEX_UV] = uvs
|
|
|
|
mdr.set_array(mesh)
|
|
|
|
if mdr:
|
|
mdi_ed_gui.set_mesh_data_resource(mdr)
|
|
|
|
|
|
#func forward_spatial_gui_input(camera, event):
|
|
# for g in active_gizmos:
|
|
# if g.forward_spatial_gui_input(0, camera, event):
|
|
# return true
|
|
#
|
|
# return false
|
|
|
|
func forward_spatial_gui_input(index, camera, event):
|
|
for g in active_gizmos:
|
|
if g.forward_spatial_gui_input(index, camera, event):
|
|
return true
|
|
|
|
return false
|
|
|
|
func add_box() -> void:
|
|
var mdr : MeshDataResource = get_mdr()
|
|
|
|
if mdr:
|
|
MeshAddUtils.add_box(mdr)
|
|
|
|
func add_triangle() -> void:
|
|
for g in active_gizmos:
|
|
g.add_triangle()
|
|
|
|
func add_quad() -> void:
|
|
for g in active_gizmos:
|
|
g.add_quad()
|
|
|
|
func merge():
|
|
for g in active_gizmos:
|
|
g.merge()
|
|
|
|
func split():
|
|
for g in active_gizmos:
|
|
g.split()
|
|
|
|
func connect_action():
|
|
for g in active_gizmos:
|
|
g.connect_action()
|
|
|
|
func disconnect_action():
|
|
for g in active_gizmos:
|
|
g.disconnect_action()
|