mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
82 lines
2.5 KiB
Plaintext
82 lines
2.5 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://scripts/world_generators/MainPlanetGenerator.gd" type="Script" id=1]
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[ext_resource path="res://data/voxel_libraries/1_main_lib_merger_empty.tres" type="VoxelmanLibraryMerger" id=2]
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=3]
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[ext_resource path="res://voxelman/world/TVVoxelWorld.gd" type="Script" id=8]
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[sub_resource type="VoxelmanLevelGenerator" id=1]
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script = ExtResource( 1 )
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_force_planet = -1
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_level_seed = 0
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_spawn_mobs = false
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[sub_resource type="ProceduralSky" id=2]
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sky_top_color = Color( 0.435294, 0.423529, 0.313726, 1 )
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sky_horizon_color = Color( 0.309804, 0.317647, 0.219608, 1 )
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sky_curve = 0.263535
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sky_energy = 0.3
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ground_bottom_color = Color( 0.196078, 0.152941, 0.152941, 1 )
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ground_horizon_color = Color( 0.223529, 0.192157, 0.164706, 1 )
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ground_curve = 0.101965
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ground_energy = 0.4
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sun_color = Color( 0.356863, 0.313726, 0.219608, 1 )
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sun_latitude = 39.71
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sun_longitude = -8.09
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sun_angle_min = 0.0
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sun_angle_max = 23.15
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sun_energy = 9.29
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texture_size = 0
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[sub_resource type="Environment" id=3]
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background_mode = 2
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background_sky = SubResource( 2 )
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ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
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ambient_light_energy = 1.67
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ambient_light_sky_contribution = 0.09
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fog_enabled = true
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fog_color = Color( 0.184314, 0.207843, 0.156863, 1 )
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fog_sun_color = Color( 0.196078, 0.266667, 0.309804, 1 )
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fog_sun_amount = 0.53
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fog_depth_begin = 155.9
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fog_depth_end = 379.9
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fog_depth_curve = 1.18921
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tonemap_mode = 2
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tonemap_exposure = 0.83
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auto_exposure_max_luma = 7.33
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ss_reflections_enabled = true
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ssao_enabled = true
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glow_levels/3 = false
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glow_intensity = 1.6
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glow_strength = 1.1
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glow_bloom = 0.1
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glow_hdr_luminance_cap = 1.0
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[node name="World" type="VoxelWorld" groups=[
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"save",
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]]
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data_margin_start = 1
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data_margin_end = 2
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max_concurrent_generations = 4
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max_frame_chunk_build_steps = 4
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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voxel_scale = 3.0
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chunk_spawn_range = 3
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script = ExtResource( 8 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 3 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( -0.797163, 0.45442, 0.397535, 0.124932, -0.520028, 0.844963, 0.590697, 0.723238, 0.357776, 0, 18.834, 0 )
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layers = 3
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light_color = Color( 1, 0.878431, 0.878431, 1 )
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light_energy = 0.87
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light_specular = 0.65
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shadow_bias = 0.07
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script = ExtResource( 3 )
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