mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
449 lines
15 KiB
Python
449 lines
15 KiB
Python
#!/usr/bin/env python
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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EnsureSConsVersion(0, 98, 1)
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import sys
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import os
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import subprocess
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import json
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import shutil
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import traceback
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repository_index = 0
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module_clone_path = '/modules/'
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clone_command = 'git clone {0} {1}'
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engine_repository = [ ['https://github.com/godotengine/godot.git', 'git@github.com:godotengine/godot.git'], 'engine', '' ]
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module_repositories = [
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[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
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[ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ],
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[ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ],
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[ ['https://github.com/Relintai/voxelman.git', 'git@github.com:Relintai/voxelman.git'], 'voxelman', '' ],
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[ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ],
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[ ['https://github.com/Relintai/godot_fastnoise.git', 'git@github.com:Relintai/godot_fastnoise.git'], 'fastnoise', '' ],
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[ ['https://github.com/Relintai/mesh_data_resource.git', 'git@github.com:Relintai/mesh_data_resource.git'], 'mesh_data_resource', '' ],
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[ ['https://github.com/Relintai/procedural_animations.git', 'git@github.com:Relintai/procedural_animations.git'], 'procedural_animations', '' ],
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[ ['https://github.com/Relintai/fast_quadratic_mesh_simplifier.git', 'git@github.com:Relintai/fast_quadratic_mesh_simplifier.git'], 'fast_quadratic_mesh_simplifier', '' ],
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[ ['https://github.com/Relintai/props.git', 'git@github.com:Relintai/props.git'], 'props', '' ],
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]
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addon_repositories = [
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]
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third_party_addon_repositories = [
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]
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target_commits = {}
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godot_branch = '3.2'
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def onerror(func, path, exc_info):
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"""
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https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
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Because Windows.
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Error handler for ``shutil.rmtree``.
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If the error is due to an access error (read only file)
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it attempts to add write permission and then retries.
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If the error is for another reason it re-raises the error.
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Usage : ``shutil.rmtree(path, onerror=onerror)``
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"""
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import stat
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if not os.access(path, os.W_OK):
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# Is the error an access error ?
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os.chmod(path, stat.S_IWUSR)
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func(path)
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else:
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raise
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def load_target_commits_array():
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global target_commits
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if os.path.isfile('./HEADS'):
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with open('./HEADS', 'r') as infile:
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target_commits = json.load(infile)
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else:
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target_commits = {}
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def save_target_commits_array():
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with open('./HEADS', 'w') as outfile:
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json.dump(target_commits, outfile)
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def update_repository(data, clone_path, branch = 'master'):
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cwd = os.getcwd()
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full_path = cwd + clone_path + data[1] + '/'
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if not os.path.isdir(full_path):
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os.chdir(cwd + clone_path)
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subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
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os.chdir(full_path)
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subprocess.call('git reset', shell=True)
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subprocess.call('git reset --hard', shell=True)
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subprocess.call('git clean -f -d', shell=True)
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subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
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subprocess.call('git reset', shell=True)
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subprocess.call('git reset --hard', shell=True)
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subprocess.call('git clean -f -d', shell=True)
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subprocess.call('git pull origin ' + branch, shell=True)
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process = subprocess.Popen('git rev-parse HEAD', shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
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output = process.communicate()[0].decode().strip()
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if data[1] not in target_commits:
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target_commits[data[1]] = {}
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target_commits[data[1]][branch] = output
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os.chdir(cwd)
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def setup_repository(data, clone_path, branch = 'master'):
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cwd = os.getcwd()
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full_path = cwd + clone_path + data[1] + '/'
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if not os.path.isdir(full_path):
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os.chdir(cwd + clone_path)
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subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
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os.chdir(full_path)
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subprocess.call('git reset', shell=True)
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subprocess.call('git reset --hard', shell=True)
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subprocess.call('git clean -f -d', shell=True)
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subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
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subprocess.call('git pull origin master', shell=True)
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if data[1] in target_commits:
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target = target_commits[data[1]][branch]
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subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True)
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subprocess.call('git clean -f -d', shell=True)
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subprocess.call('git reset', shell=True)
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subprocess.call('git reset --hard', shell=True)
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os.chdir(cwd)
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def copy_repository(data, target_folder, clone_path):
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copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
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def copytree(src, dst):
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for item in os.listdir(src):
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sp = os.path.join(src, item)
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dp = os.path.join(dst, item)
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if os.path.isdir(sp):
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if os.path.isdir(dp):
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shutil.rmtree(dp, onerror=onerror)
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shutil.copytree(sp, dp)
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else:
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if not os.path.isdir(dst):
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os.makedirs(dst)
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shutil.copy2(sp, dp)
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def update_engine():
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update_repository(engine_repository, '/', godot_branch)
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def update_modules():
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for rep in module_repositories:
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update_repository(rep, module_clone_path)
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copy_repository(rep, './engine/modules/', '.' + module_clone_path)
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def update_addons():
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for rep in addon_repositories:
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update_repository(rep, module_clone_path)
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copy_repository(rep, './game/addons/', '.' + module_clone_path)
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def update_addons_third_party_addons():
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for rep in third_party_addon_repositories:
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update_repository(rep, module_clone_path)
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copy_repository(rep, './game/addons/', '.' + module_clone_path)
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def update_all():
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update_engine()
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update_modules()
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update_addons()
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update_addons_third_party_addons()
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save_target_commits_array()
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def setup_engine():
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setup_repository(engine_repository, '/', godot_branch)
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def setup_modules():
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for rep in module_repositories:
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setup_repository(rep, module_clone_path)
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copy_repository(rep, './engine/modules/', '.' + module_clone_path)
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def setup_addons():
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for rep in addon_repositories:
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setup_repository(rep, module_clone_path)
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copy_repository(rep, './game/addons/', '.' + module_clone_path)
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def setup_addons_third_party_addons():
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for rep in third_party_addon_repositories:
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setup_repository(rep, module_clone_path)
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copy_repository(rep, './game/addons/', '.' + module_clone_path)
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def setup_all():
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setup_engine()
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setup_modules()
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setup_addons()
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setup_addons_third_party_addons()
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env = Environment()
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if len(sys.argv) > 1:
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arg = sys.argv[1]
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if arg[0] == 'b':
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build_string = 'scons '
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build_string += 'tools='
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if 'e' in arg:
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build_string += 'yes'
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else:
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build_string += 'no'
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build_string += ' '
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build_string += 'target='
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if 'r' in arg:
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build_string += 'release'
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elif 'd' in arg:
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build_string += 'debug'
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else:
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build_string += 'release_debug'
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build_string += ' '
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build_string += 'custom_modules_shared='
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if 's' in arg:
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build_string += 'yes'
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else:
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build_string += 'no'
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build_string += ' '
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if 'm' in arg:
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build_string += 'use_mingw=yes'
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else:
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if 'win' in sys.platform:
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build_string = 'call "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvarsall.bat" amd64&' + build_string
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if 'o' in arg:
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build_string += 'use_llvm=yes'
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if 'v' in arg:
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build_string += 'vsproj=yes'
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for i in range(2, len(sys.argv)):
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build_string += ' ' + sys.argv[i] + ' '
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target = ' '
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if 'E' in arg:
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target += 'bin/libess.x11.opt.tools.64.so'
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elif 'T' in arg:
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target += 'bin/libtexture_packer.x11.opt.tools.64.so'
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elif 'V' in arg:
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target += 'bin/libvoxelman.x11.opt.tools.64.so'
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elif 'W' in arg:
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target += 'bin/libworld_generator.x11.opt.tools.64.so'
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elif 'P' in arg:
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target += 'bin/libprocedural_animations.x11.opt.tools.64.so'
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elif 'M' in arg:
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target += 'bin/libfqms.x11.opt.tools.64.so'
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print('Running command: ' + build_string)
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cwd = os.getcwd()
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full_path = cwd + '/engine/'
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if not os.path.isdir(full_path):
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print('engine directory doesnt exists.')
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exit()
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os.chdir(full_path)
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cache_exports_str = 'export SCONS_CACHE=~/.scons_cache;export SCONS_CACHE_LIMIT=5000;'
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if 'win' in sys.platform:
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cache_exports_str = 'set SCONS_CACHE=%userprofile%\\.scons_cache\\&set SCONS_CACHE_LIMIT=5000&'
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if 'l' in arg:
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build_string += 'platform=x11'
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subprocess.call(cache_exports_str + build_string + target, shell=True)
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elif 'w' in arg:
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build_string += 'platform=windows'
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subprocess.call(cache_exports_str + build_string, shell=True)
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elif 'a' in arg:
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build_string += 'platform=android'
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android_exports_str = 'export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b;export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b;export ANDROID_HOME=~/SDKs/Android/SDK;'
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if 'win' in sys.platform:
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android_exports_str = 'set ANDROID_NDK_ROOT=%userprofile%/SDKs/Android/NDK/android-ndk-r20b&set ANDROID_NDK_HOME=%userprofile%/SDKs/Android/NDK/android-ndk-r20b&set ANDROID_HOME=%userprofile%/SDKs/Android/SDK&'
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subprocess.call(cache_exports_str + android_exports_str + build_string + ' android_arch=armv7', shell=True)
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subprocess.call(cache_exports_str + android_exports_str + build_string + ' android_arch=arm64v8', shell=True)
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subprocess.call(cache_exports_str + android_exports_str + build_string + ' android_arch=x86', shell=True)
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os.chdir(full_path + 'platform/android/java/')
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subprocess.call(cache_exports_str + android_exports_str + './gradlew generateGodotTemplates', shell=True)
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elif 'j' in arg:
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build_string += 'platform=javascript'
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subprocess.call(cache_exports_str + build_string, shell=True)
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elif 'i' in arg:
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build_string += 'platform=iphone'
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subprocess.call(cache_exports_str + build_string + ' arch=arm', shell=True)
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subprocess.call(cache_exports_str + build_string + ' arch=arm64', shell=True)
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#subprocess.call('lipo -create bin/libgodot.iphone.{0}.arm.a bin/libgodot.iphone.{0}.arm64.a -output bin/libgodot.iphone.{1}.fat.a'.fomat(), shell=True)
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#lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a -output bin/libgodot.iphone.debug.fat.a
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#rm bin/ios_xcode/libgodot.iphone.debug.fat.a
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#cp bin/libgodot.iphone.debug.fat.a bin/ios_xcode/libgodot.iphone.debug.fat.a
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#lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a -output bin/libgodot.iphone.release.fat.a
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#rm bin/ios_xcode/libgodot.iphone.release.fat.a
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#cp bin/libgodot.iphone.release.fat.a bin/ios_xcode/libgodot.iphone.release.fat.a
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subprocess.call('rm bin/iphone.zip', shell=True)
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#cd bin/ios_xcode
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subprocess.call(cache_exports_str + build_string + ' arch=arm64', shell=True)
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subprocess.call('zip -r -X ../iphone.zip .', shell=True)
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else:
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print('No platform specified')
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exit()
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exit()
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elif arg[0] == 'p':
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if arg == 'p':
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print("Applies a patch. Append c for the compilation database patch. For example: pc")
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exit()
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cwd = os.getcwd()
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full_path = cwd + '/engine/'
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if not os.path.isdir(full_path):
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print('engine directory doesnt exists.')
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exit()
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os.chdir(full_path)
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#apply the patch to just the working directory, without creating a commit
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if 'c' in arg:
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subprocess.call('git apply --index ../patches/compilation_db.patch', shell=True)
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#unstage all files
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subprocess.call('git reset', shell=True)
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exit()
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opts = Variables(args=ARGUMENTS)
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opts.Add('a', 'What to do', '')
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opts.Add(EnumVariable('action', 'What to do', 'setup', ('setup', 'update')))
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opts.Add('t', 'Action target', '')
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opts.Add(EnumVariable('target', 'Action target', 'all', ('all', 'engine', 'modules', 'all_addons', 'addons', 'third_party_addons')))
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opts.Add(EnumVariable('repository_type', 'Type of repositories to clone from first', 'http', ('http', 'ssh')))
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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load_target_commits_array()
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rt = env['repository_type']
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if rt == 'ssh':
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repository_index = 1
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action = env['action']
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target = env['target']
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if env['a']:
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action = env['a']
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if env['t']:
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target = env['t']
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if not os.path.isdir('./modules'):
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os.mkdir('./modules')
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if 'm' in action:
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godot_branch = 'master'
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if 'setup' in action or action[0] == 's':
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if target == 'all':
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setup_all()
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elif target == 'engine':
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setup_engine()
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elif target == 'modules':
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setup_modules()
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elif target == 'all_addons':
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setup_addons()
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setup_addons_third_party_addons()
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elif target == 'addons':
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setup_addons()
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elif target == 'third_party_addons':
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setup_addons_third_party_addons()
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elif 'update' in action or action[0] == 'u':
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if target == 'all':
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update_all()
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elif target == 'engine':
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update_engine()
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save_target_commits_array()
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elif target == 'modules':
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update_modules()
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save_target_commits_array()
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elif target == 'all_addons':
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update_addons()
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update_addons_third_party_addons()
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save_target_commits_array()
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elif target == 'addons':
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update_addons()
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save_target_commits_array()
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elif target == 'third_party_addons':
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update_addons_third_party_addons()
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save_target_commits_array()
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