broken_seals/game/modules/species/Human/Female/character_models
2022-02-11 22:12:31 +01:00
..
huf_calf_left.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_calf_left.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_calf_left.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_calf_left.tres Re generate normals. 2022-02-11 19:25:36 +01:00
huf_finger.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_finger.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_finger.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_finger.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_fingers.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_fingers.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_fingers.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_fingers.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_foot_left.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_foot_left.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_foot_left.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_foot_left.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_forearm.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_forearm.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_forearm.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_forearm.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_hand.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_hand.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_hand.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_hand.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_handl.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_handl.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_handl.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_handl.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_head.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_head.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_head.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_head.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_neck.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_neck.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_neck.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_neck.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_pelvis.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_pelvis.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_pelvis.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_pelvis.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_spine1.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_spine1.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_spine1.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_spine1.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_spine2.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_spine2.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_spine2.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_spine2.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_spine.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_spine.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_spine.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_spine.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_thigh_left.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_thigh_left.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_thigh_left.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_thigh_left.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_thigh_right.blend Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_thigh_right.gltf Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
huf_thigh_right.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_thigh_right.tres Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
huf_upperarm.blend Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_upperarm.gltf Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
huf_upperarm.gltf.import Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
huf_upperarm.tres Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
Standard_003.material Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
Standard.material Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00