mirror of
https://github.com/Relintai/broken_seals.git
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240 lines
20 KiB
Plaintext
240 lines
20 KiB
Plaintext
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tracks/19/enabled = true
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tracks/20/type = "transform"
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tracks/20/path = NodePath("Armature/Skeleton:left_upper_arm")
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tracks/20/interp = 1
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tracks/20/loop_wrap = true
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tracks/20/imported = false
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tracks/20/enabled = true
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tracks/20/keys = PoolRealArray( 0, 1, 0, -3.72529e-08, -4.65661e-10, -0.340122, -0.254669, 0.235686, 0.874021, 1, 1, 1, 0.17, 1, -1.49012e-08, 2.23517e-08, 0, -0.52681, -0.0197238, 0.369197, 0.76536, 1, 1, 1, 0.4, 1, -1.49012e-08, 1.49012e-08, -1.19209e-07, -0.508137, 0.115337, 0.507922, 0.685937, 0.999999, 1, 1, 0.57, 1, 1.53668e-08, -7.45058e-09, 0, -0.400065, 0.025384, 0.206714, 0.89251, 1, 1, 1, 0.8, 1, 0, -3.72529e-08, -4.65661e-10, -0.340122, -0.254669, 0.235686, 0.874021, 1, 1, 1 )
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tracks/21/type = "transform"
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tracks/21/path = NodePath("Armature/Skeleton:left_clavicle")
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tracks/21/interp = 1
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tracks/21/loop_wrap = true
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tracks/21/imported = false
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tracks/21/enabled = true
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tracks/21/keys = PoolRealArray( 0, 1, 4.47035e-08, 0, 2.38419e-07, 0.0547076, 0.0266213, -0.168536, 0.983816, 1, 1, 1, 0.17, 1, 3.72529e-08, 0, 0, 0.0451783, 0.00346182, 0.0220923, 0.998729, 1, 1, 1, 0.4, 1, -9.31323e-10, -5.96046e-08, 0, 0.0105909, -0.0234647, 0.159698, 0.98683, 1, 1, 1, 0.57, 1, -2.32831e-08, -4.47035e-08, 2.38419e-07, 0.00236453, 0.00812024, -0.116757, 0.993125, 1, 1, 1, 0.8, 1, 4.47035e-08, 0, 2.38419e-07, 0.0547076, 0.0266213, -0.168536, 0.983816, 1, 1, 1 )
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tracks/22/type = "transform"
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tracks/22/path = NodePath("Armature/Skeleton:head")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/keys = PoolRealArray( 0, 1, 1.81899e-12, 2.38419e-07, -2.98023e-08, -0.00930802, -0.136372, -0.0147935, 0.990503, 1, 1, 1, 0.17, 1, 0, 0, -7.45058e-09, -0.0217891, -0.12874, -0.0344424, 0.99084, 1, 1, 1, 0.4, 1, 1.49012e-08, 0, 0, -0.0217892, -0.12874, -0.0344427, 0.990841, 1, 1, 1, 0.57, 1, 0, 1.19209e-07, -1.49012e-08, -0.0217893, -0.12874, -0.0344427, 0.990841, 1, 1, 1, 0.8, 1, 1.81899e-12, 2.38419e-07, -2.98023e-08, -0.00930802, -0.136372, -0.0147935, 0.990503, 1, 1, 1 )
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tracks/23/type = "transform"
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tracks/23/path = NodePath("Armature/Skeleton:neck")
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tracks/23/interp = 1
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tracks/23/loop_wrap = true
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tracks/23/imported = false
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tracks/23/enabled = true
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tracks/23/keys = PoolRealArray( 0, 1, 1.49012e-08, 0, -2.8871e-08, -3.72529e-09, -3.72529e-09, -1.38778e-17, 1, 1, 1, 1, 0.17, 1, -1.49012e-08, 1.04308e-07, -1.49012e-08, -1.11759e-08, 1.63054e-08, -2.7283e-12, 1, 1, 1, 1, 0.4, 1, 2.98023e-08, 0, 7.45058e-09, -1.11759e-08, 1.49084e-08, -1.1185e-08, 1, 1, 1, 1, 0.57, 1, 1.49012e-08, 1.04308e-07, 7.45058e-09, -3.72529e-09, 1.49048e-08, -5.59476e-09, 1, 1, 1, 1, 0.8, 1, 1.49012e-08, 0, -2.8871e-08, -3.72529e-09, -3.72529e-09, -1.38778e-17, 1, 1, 1, 1 )
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tracks/24/type = "transform"
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tracks/24/path = NodePath("Armature/Skeleton:spine_2")
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tracks/24/interp = 1
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tracks/24/loop_wrap = true
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tracks/24/imported = false
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tracks/24/enabled = true
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tracks/24/keys = PoolRealArray( 0, 1, 1.49012e-08, 1.19209e-07, 0, -0.0276955, -0.107299, 0.00386706, 0.993833, 1, 1, 1, 0.17, 1, 1.63425e-13, -1.19209e-07, 2.32831e-10, 0.0114079, -0.166905, 0.00612589, 0.985888, 1, 1, 1, 0.4, 1, -4.4703e-08, 0, 0, -0.0304703, -0.0870086, 0.0359402, 0.995093, 1, 1, 1, 0.57, 1, -3.72573e-09, -1.19209e-07, -1.46683e-08, 0.0126948, -0.131958, 0.00431203, 0.991165, 1, 1, 1, 0.8, 1, 1.49012e-08, 1.19209e-07, 0, -0.0276955, -0.107299, 0.00386706, 0.993833, 1, 1, 1 )
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tracks/25/type = "transform"
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tracks/25/path = NodePath("Armature/Skeleton:spine_1")
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tracks/25/interp = 1
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tracks/25/loop_wrap = true
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/25/keys = PoolRealArray( 0, 1, -3.84171e-09, 1.19209e-07, 0, 0.0280316, -0.102393, -0.0146942, 0.99424, 1, 1, 1, 0.17, 1, -3.72529e-09, 5.96046e-08, 2.32831e-10, 0.00676155, -0.0520516, -0.0116567, 0.998554, 1, 1, 1, 0.4, 1, 7.45058e-09, 0, 2.32831e-10, 0.048444, -0.123125, -0.0444207, 0.990212, 1, 1, 1, 0.57, 1, -1.04774e-09, -5.96046e-08, 0, 0.00935331, -0.0379984, -0.0101622, 0.999182, 1, 1, 1, 0.8, 1, -3.84171e-09, 1.19209e-07, 0, 0.0280316, -0.102393, -0.0146942, 0.99424, 1, 1, 1 )
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tracks/26/type = "transform"
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tracks/26/path = NodePath("Armature/Skeleton:spine")
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tracks/26/interp = 1
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tracks/26/loop_wrap = true
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tracks/26/imported = false
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tracks/26/enabled = true
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tracks/26/keys = PoolRealArray( 0, 1, 9.31323e-10, 0, 1.49012e-08, 0.0631369, -0.0822021, -0.0156302, 0.994491, 1, 1, 1, 0.17, 1, 0, 5.96046e-08, 0, -0.00204889, -0.0935676, 0.00223807, 0.995608, 1, 1, 1, 0.4, 1, 9.31323e-10, 0, 1.49012e-08, 0.0476144, -0.138968, -0.0124056, 0.989074, 1, 1, 1, 0.57, 1, 0, -5.96046e-08, 0, -0.000936691, -0.0627627, 0.0032663, 0.998023, 1, 1, 1, 0.8, 1, 9.31323e-10, 0, 1.49012e-08, 0.0631369, -0.0822021, -0.0156302, 0.994491, 1, 1, 1 )
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tracks/27/type = "transform"
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tracks/27/path = NodePath("Armature/Skeleton:pelvis")
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tracks/27/interp = 1
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tracks/27/loop_wrap = true
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tracks/27/imported = false
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tracks/27/enabled = true
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tracks/27/keys = PoolRealArray( 0, 1, 3.00133e-09, 0.106295, -0.0122837, 0.106086, -0.00327946, 0.0127754, 0.99427, 1, 1, 1, 0.17, 1, 0, -0.0658326, -0.0122838, 0.122639, -3.51874e-08, 1.37076e-07, 0.992451, 1, 1, 1, 0.4, 1, 0, 0.106293, -0.0122837, 0.106086, -0.00327942, 0.0127753, 0.994269, 1, 1, 1, 0.57, 1, 0, -0.0658326, -0.0122838, 0.118299, -3.51867e-08, 1.37073e-07, 0.992978, 1, 1, 1, 0.8, 1, 3.00133e-09, 0.106295, -0.0122837, 0.106086, -0.00327946, 0.0127754, 0.99427, 1, 1, 1 )
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tracks/28/type = "transform"
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tracks/28/path = NodePath("Armature/Skeleton:root")
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tracks/28/interp = 1
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tracks/28/loop_wrap = true
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tracks/28/imported = false
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tracks/28/enabled = true
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tracks/28/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.17, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.4, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.57, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
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start_frame_index = 0
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keyframe/0/name = ""
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keyframe/0/animation_keyframe_index = 50
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keyframe/0/next_keyframe = 1
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keyframe/0/transition = 1.0
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keyframe/0/time = 0.17
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keyframe/0/position = Vector2( 180, -40 )
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keyframe/1/name = ""
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keyframe/1/animation_keyframe_index = 51
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keyframe/1/next_keyframe = 2
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keyframe/1/transition = 1.0
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keyframe/1/time = 0.23
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keyframe/1/position = Vector2( 380, -40 )
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keyframe/2/name = ""
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keyframe/2/animation_keyframe_index = 52
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keyframe/2/next_keyframe = 3
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keyframe/2/transition = 1.0
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keyframe/2/time = 0.17
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keyframe/2/position = Vector2( 580, -40 )
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keyframe/3/name = ""
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keyframe/3/animation_keyframe_index = 53
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keyframe/3/next_keyframe = 4
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keyframe/3/transition = 1.0
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keyframe/3/time = 0.23
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keyframe/3/position = Vector2( 780, -40 )
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keyframe/4/name = ""
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keyframe/4/animation_keyframe_index = 50
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keyframe/4/next_keyframe = -1
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keyframe/4/transition = 1.0
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keyframe/4/time = 0.0
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keyframe/4/position = Vector2( 980, -40 )
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