broken_seals/game/ui/character
2020-10-19 12:39:09 +02:00
..
CharacterWindow.gd Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
CharacterWindow.tscn The character, crafting, spellbook and talent windows will properly ignore the mouse now. 2020-10-19 12:39:09 +02:00
game_module.tres The loot window is now also a module. 2020-09-24 16:54:10 +02:00
SingleStatRow.gd
SingleStatRow.tscn