broken_seals/game/addons/mesh_data_resource_editor/plugin.gd

275 lines
8.8 KiB
GDScript

tool
extends EditorPlugin
const MDRMeshUtils = preload("res://addons/mesh_data_resource_editor/utilities/mdred_mesh_utils.gd")
const MdiGizmoPlugin = preload("res://addons/mesh_data_resource_editor/MDIGizmoPlugin.gd")
const MDIEdGui = preload("res://addons/mesh_data_resource_editor/MDIEd.tscn")
var gizmo_plugin = MdiGizmoPlugin.new()
var mdi_ed_gui : Control
var active_gizmos : Array
var current_mesh_data_instance : MeshDataInstance = null
func _enter_tree():
gizmo_plugin = MdiGizmoPlugin.new()
mdi_ed_gui = MDIEdGui.instance()
mdi_ed_gui.set_plugin(self)
active_gizmos = []
gizmo_plugin.plugin = self
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
mdi_ed_gui.hide()
add_spatial_gizmo_plugin(gizmo_plugin)
set_input_event_forwarding_always_enabled()
func _exit_tree():
#print("_exit_tree")
remove_spatial_gizmo_plugin(gizmo_plugin)
#remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
mdi_ed_gui.queue_free()
pass
#func enable_plugin():
# print("enable_plugin")
# pass
#
#func disable_plugin():
# print("disable_plugin")
# remove_spatial_gizmo_plugin(gizmo_plugin)
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
# mdi_ed_gui.queue_free()
func handles(object):
#print("disable_plugin")
if object is MeshDataInstance:
return true
return false
func edit(object):
var mdi : MeshDataInstance = object as MeshDataInstance
if mdi:
if current_mesh_data_instance && mdi.gizmo && current_mesh_data_instance.gizmo:
mdi.gizmo.transfer_state_from(current_mesh_data_instance.gizmo)
mdi_ed_gui.set_mesh_data_resource(mdi.mesh_data)
mdi_ed_gui.set_mesh_data_instance(mdi)
current_mesh_data_instance = mdi
func make_visible(visible):
#print("make_visible")
if visible:
mdi_ed_gui.show()
else:
#mdi_ed_gui.hide()
#figure out how to hide it when something else gets selected, don't hide on unselect
pass
func get_plugin_name():
return "mesh_data_resource_editor"
#func forward_spatial_gui_input(camera, event):
# return forward_spatial_gui_input(0, camera, event)
func register_gizmo(gizmo):
active_gizmos.append(gizmo)
func unregister_gizmo(gizmo):
for i in range(active_gizmos.size()):
if active_gizmos[i] == gizmo:
active_gizmos.remove(i)
return
func set_translate() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_translate()
func set_scale() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_scale()
func set_rotate() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_rotate()
func set_axis_x(on : bool) -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_axis_x(on)
func set_axis_y(on : bool) -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_axis_y(on)
func set_axis_z(on : bool) -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_axis_z(on)
func set_selection_mode_vertex() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_selection_mode_vertex()
func set_selection_mode_edge() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_selection_mode_edge()
func set_selection_mode_face() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_selection_mode_face()
func get_mdr() -> MeshDataResource:
if current_mesh_data_instance:
return current_mesh_data_instance.mesh_data
return null
#func forward_spatial_gui_input(camera, event):
# for g in active_gizmos:
# if g.forward_spatial_gui_input(0, camera, event):
# return true
#
# return false
func forward_spatial_gui_input(index, camera, event):
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
if current_mesh_data_instance.gizmo.forward_spatial_gui_input(index, camera, event):
return true
return false
func add_box() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.add_box()
func add_triangle() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.add_triangle()
func add_quad() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.add_quad()
func add_triangle_at() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.add_triangle_at()
func add_quad_at() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.add_quad_at()
func split():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.split()
func connect_action():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.connect_action()
func disconnect_action():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.disconnect_action()
func create_face():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.create_face()
func delete_selected():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.delete_selected()
func generate_normals():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.generate_normals()
func remove_doubles():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.remove_doubles()
func merge_optimize():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.merge_optimize()
func generate_tangents():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.generate_tangents()
func onnect_to_first_selected():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.onnect_to_first_selected()
func connect_to_avg():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.connect_to_avg()
func connect_to_last_selected():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.connect_to_last_selected()
func mark_seam():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.mark_seam()
func unmark_seam():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.unmark_seam()
func apply_seam():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.apply_seam()
func uv_unwrap() -> void:
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.uv_unwrap()
func set_pivot_averaged():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_pivot_averaged()
func set_pivot_mdi_origin():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_pivot_mdi_origin()
func set_pivot_world_origin():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.set_pivot_world_origin()
func visual_indicator_outline_set(on : bool):
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.visual_indicator_outline_set(on)
func visual_indicator_seam_set(on : bool):
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.visual_indicator_seam_set(on)
func visual_indicator_handle_set(on : bool):
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.visual_indicator_handle_set(on)
func select_all():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.select_all()
func handle_selection_type_front():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.handle_selection_type_front()
func handle_selection_type_back():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.handle_selection_type_back()
func handle_selection_type_all():
if current_mesh_data_instance && current_mesh_data_instance.gizmo:
current_mesh_data_instance.gizmo.handle_selection_type_all()