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broken_seals/game/scenes/CharacterSelector.gd

52 lines
1.7 KiB
GDScript

extends MarginContainer
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(NodePath) var container_path : NodePath
var container : Node
export(String) var character_folder : String
func _ready():
container = get_node(container_path)
if container == null:
Logger.error("CharacterSelector not set up properly!")
refresh()
func refresh():
var dir : Directory = Directory.new()
if dir.open("user://" + character_folder) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while (file_name != ""):
if dir.current_is_dir():
file_name = dir.get_next()
else:
#workaround for https://github.com/godotengine/godot/issues/40509
dir.open("user://")
dir.make_dir("user://" + character_folder)