mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
68 lines
2.1 KiB
GDScript
68 lines
2.1 KiB
GDScript
tool
|
|
extends SubZone
|
|
|
|
export (EntityData) var trainer : EntityData
|
|
export (EntityData) var vendor : EntityData
|
|
|
|
var main_chunk_pos_x : int = 0
|
|
var main_chunk_pos_z : int = 0
|
|
|
|
func _setup() -> void:
|
|
main_chunk_pos_x = get_parent_pos().x + get_rect().position.x + get_rect().size.x / 2
|
|
main_chunk_pos_z = get_parent_pos().y + get_rect().position.y + get_rect().size.y / 2
|
|
|
|
func get_spawn_chunk_position() -> Vector2:
|
|
return Vector2(main_chunk_pos_x, main_chunk_pos_z)
|
|
|
|
func _generate_terra_chunk(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, stack : Array, stack_index : int) -> void:
|
|
if !spawn_mobs:
|
|
return
|
|
|
|
if trainer == null || vendor == null:
|
|
return
|
|
|
|
if chunk.position_x == main_chunk_pos_x && chunk.position_z == main_chunk_pos_z:
|
|
var pos : Vector3 = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 4, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 4)
|
|
ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
|
|
pos = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 2, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 2)
|
|
ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
|
|
|
|
func get_trainer() -> EntityData:
|
|
return trainer
|
|
|
|
func set_trainer(ed : EntityData) -> void:
|
|
trainer = ed
|
|
emit_changed()
|
|
|
|
func get_vendor() -> EntityData:
|
|
return vendor
|
|
|
|
func set_vendor(ed : EntityData) -> void:
|
|
vendor = ed
|
|
emit_changed()
|
|
|
|
func get_editor_rect_border_color() -> Color:
|
|
return Color(0.8, 0.8, 0.8, 1)
|
|
|
|
func get_editor_rect_color() -> Color:
|
|
return Color(0.8, 0.8, 0.8, 0.9)
|
|
|
|
func get_editor_rect_border_size() -> int:
|
|
return 2
|
|
|
|
func get_editor_font_color() -> Color:
|
|
return Color(0, 0, 0, 1)
|
|
|
|
func get_editor_class() -> String:
|
|
return "Spawner"
|
|
|
|
func get_editor_additional_text() -> String:
|
|
return "Spawner"
|
|
|
|
func setup_property_inspector(inspector) -> void:
|
|
.setup_property_inspector(inspector)
|
|
|
|
inspector.add_h_separator()
|
|
inspector.add_slot_resource("get_trainer", "set_trainer", "Trainer", "EntityData")
|
|
inspector.add_slot_resource("get_vendor", "set_vendor", "Vendor", "EntityData")
|