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mirror of https://github.com/Relintai/broken_seals.git synced 2024-12-28 13:27:10 +01:00
broken_seals/game/modules
2021-08-29 23:38:15 +02:00
..
buildings Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
core Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible. 2021-08-08 14:11:14 +02:00
core_models Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
dungeon Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
entity_classes Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
icons Convert the icon attributions to the new format. 2020-07-11 15:01:41 +02:00
planets/test_planet Don't spawn mobs at all during world generation on a client. 2021-08-29 23:38:15 +02:00
species/Human Material cache support for the character. 2021-08-26 00:15:30 +02:00
spell_effects/enchanter Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00