broken_seals/game/addons/mat_maker_gd
2021-10-20 17:57:42 +02:00
..
editor Made the polygon editor work with my setup, and added sd_polygon_shape node. 2021-10-20 17:46:31 +02:00
icons Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
nodes Emit changed events properly in sd shapes. 2021-10-20 17:57:42 +02:00
widgets Emit changed events properly in sd shapes. 2021-10-20 17:57:42 +02:00
windows/file_dialog Added the image picker button from Material Maker. Also added image node. 2021-10-18 12:33:31 +02:00
LICENSE.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
new_resource.tres Made the polygon editor work with my setup, and added sd_polygon_shape node. 2021-10-20 17:46:31 +02:00
plugin.cfg Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
plugin.gd Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes. 2021-10-05 23:14:54 +02:00
README.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.