broken_seals/game/scenes/world/world_generator.tres

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[gd_resource type="TerrainLevelGenerator" load_steps=3 format=2]
[ext_resource path="res://worlds/test_world/test_world.tres" type="Resource" id=1]
[ext_resource path="res://scripts/world_generators/TerrainWorldGenerator.gd" type="Script" id=2]
[resource]
script = ExtResource( 2 )
_level_seed = 0
_spawn_mobs = true
world_gen_world = ExtResource( 1 )