mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
65 lines
1.6 KiB
GDScript
65 lines
1.6 KiB
GDScript
tool
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extends EditorPlugin
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var WorldGenWorld = preload("res://addons/world_generator/resources/world_gen_world.gd")
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var Continent = preload("res://addons/world_generator/resources/continent.gd")
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var Zone = preload("res://addons/world_generator/resources/zone.gd")
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var SubZone = preload("res://addons/world_generator/resources/subzone.gd")
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var editor_packed_scene = preload("res://addons/world_generator/ui/MainScreen.tscn")
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var editor_scene = null
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var tool_button : ToolButton = null
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func _enter_tree():
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add_custom_type("WorldGenWorld", "Resource", WorldGenWorld, null)
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add_custom_type("Continent", "Resource", Continent, null)
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add_custom_type("Zone", "Resource", Zone, null)
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add_custom_type("SubZone", "Resource", SubZone, null)
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editor_scene = editor_packed_scene.instance()
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tool_button = add_control_to_bottom_panel(editor_scene, "WorldEditor")
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tool_button.hide()
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func _exit_tree():
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remove_custom_type("WorldGenWorld")
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remove_custom_type("Continent")
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remove_custom_type("Zone")
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remove_custom_type("SubZone")
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remove_control_from_bottom_panel(editor_scene)
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func handles(object):
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return object is WorldGenWorld
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func edit(object):
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#if editor_scene:
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# make_bottom_panel_item_visible(editor_scene)
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if object is WorldGenWorld:
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editor_scene.set_mmmaterial(object as WorldGenWorld)
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func make_visible(visible):
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if tool_button:
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if visible:
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tool_button.show()
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else:
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#if tool_button.pressed:
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# tool_button.pressed = false
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if !tool_button.pressed:
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tool_button.hide()
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func get_plugin_icon():
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return null
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func get_plugin_name():
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return "WorldGeneratorEditor"
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func has_main_screen():
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return false
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