broken_seals/game/modules/entity_classes/naturalist
2022-01-12 11:53:09 +01:00
..
aura_groups Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
auras text_name property in Auras shouldn't have been prefixed. 2022-01-12 11:53:09 +01:00
effect_data Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
entities Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
icons Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
specs text_name property in Auras shouldn't have been prefixed. 2022-01-12 11:53:09 +01:00
spell_effects Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
spells Tweaked the values of the naturalist's spells, and added 3 talents for regrow. 2020-07-29 17:01:13 +02:00
stats Update ESS. I moved the stats from EntityData to EntityClassData. 2020-10-18 23:16:29 +02:00
1_naturalist_vendor.tres Update ESS. I moved the stats from EntityData to EntityClassData. 2020-10-18 23:16:29 +02:00
1_naturalist.tres Update ESS. I moved the stats from EntityData to EntityClassData. 2020-10-18 23:16:29 +02:00
game_module.tres Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
resource_db.tres Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00