mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
79 lines
2.2 KiB
GDScript
79 lines
2.2 KiB
GDScript
tool
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extends MMNode
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var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var image : Image
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var tex : ImageTexture
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export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
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export(Vector2) var bmax : Vector2 = Vector2(1, 1)
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export(bool) var refresh setget reff,reffg
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var p_o147388_ax = -0.349999994;
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var p_o147388_ay = -0.200000000;
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var p_o147388_bx = 0.000000000;
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var p_o147388_by = 0.500000000;
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var p_o147388_cx = 0.350000000;
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var p_o147388_cy = -0.200000000;
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var p_o147388_width = 0.050000000;
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var p_o147388_repeat = 1.000000000;
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func gen() -> void:
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if !image:
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image = Image.new()
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image.create(300, 300, false, Image.FORMAT_RGBA8)
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if !tex:
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tex = ImageTexture.new()
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# var bmin : Vector2 = Vector2(0.1, 0.1)
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# var bmax : Vector2 = Vector2(1, 1)
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image.lock()
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var w : float = image.get_width()
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var h : float = image.get_width()
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var pseed : float = randf() + randi()
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for x in range(image.get_width()):
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for y in range(image.get_height()):
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var v : Vector2 = Vector2(x / w, y / h)
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# var c : float = shape_circle(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
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# var c : float = shape_polygon(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
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# var c : float = shape_star(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
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# var c : float = shape_curved_star(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
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var o147388_0_bezier : Vector2 = Commons.sdBezier(v, Vector2(p_o147388_ax+0.5, p_o147388_ay+0.5), Vector2(p_o147388_bx+0.5, p_o147388_by+0.5), Vector2(p_o147388_cx+0.5, p_o147388_cy+0.5));
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var o147388_0_uv : Vector2 = Vector2(o147388_0_bezier.x, o147388_0_bezier.y/p_o147388_width+0.5);
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var uvt : Vector2 = Commons.absv(o147388_0_uv - Vector2(0.5, 0.5))
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uvt.x = Commons.step(0.5, uvt.x);
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uvt.y = Commons.step(0.5, uvt.y);
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o147388_0_uv = lerp(Vector2(Commons.fractf(p_o147388_repeat * o147388_0_uv.x), o147388_0_uv.y), Vector2(0, 0), max(uvt.x, uvt.y));
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var f : float = Commons.step(abs(((o147388_0_uv)).y-0.5), 0.4999)
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var c : Color = Color(f, f, f, 1.0);
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image.set_pixel(x, y, c)
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image.unlock()
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tex.create_from_image(image)
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# texture = tex
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func reffg():
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return false
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func reff(bb):
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if bb:
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gen()
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