broken_seals/game/addons/mesh_data_resource_editor/MDIEd.gd

53 lines
1.1 KiB
GDScript

tool
extends PanelContainer
var plugin : EditorPlugin
export var uv_editor_path : NodePath
var uv_editor : Node
func _enter_tree():
uv_editor = get_node(uv_editor_path)
func set_mesh_data_resource(a : MeshDataResource) -> void:
if uv_editor:
uv_editor.set_mesh_data_resource(a)
func _unhandled_key_input(event : InputEventKey) -> void:
if event.echo:
return
#if event.key
if event.scancode == KEY_G:
#translate
if plugin:
plugin.set_translate(event.pressed)
elif event.scancode == KEY_S:
#scale? probably needs a differrent key
if plugin:
plugin.set_scale(event.pressed)
elif event.scancode == KEY_R:
#rotate
if plugin:
plugin.set_rotate(event.pressed)
elif event.scancode == KEY_X:
if plugin:
plugin.set_axis_x(event.pressed)
elif event.scancode == KEY_Y:
if plugin:
plugin.set_axis_y(event.pressed)
elif event.scancode == KEY_Z:
if plugin:
plugin.set_axis_z(event.pressed)
func _on_Extrude_pressed():
pass # Replace with function body.
func _on_AddBox_pressed():
plugin.add_box()
func _on_UnwrapButton_pressed():
plugin.uv_unwrap()