broken_seals/game/modules/planets/test_planet/voxel_library
2021-12-18 20:44:28 +01:00
..
textures Updated mat_maker_gd. 2021-12-18 20:44:28 +01:00
merger_library_mat.tres Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture. 2021-10-24 02:42:03 +02:00
merger_prop_mat.tres