broken_seals/game/data/spell_effects/nature/NatureCast.tscn
2019-11-20 13:59:32 +01:00

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://data/spell_effects/textures/main_texture.png" type="Texture" id=1]
[ext_resource path="res://data/spell_effects/textures/big_glow.png" type="Texture" id=2]
[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_blend_mode = 1
params_cull_mode = 2
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )
size = Vector2( 0.1, 0.1 )
[sub_resource type="SpatialMaterial" id=3]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_blend_mode = 1
params_cull_mode = 2
params_billboard_mode = 1
albedo_color = Color( 0.027451, 0.537255, 0.317647, 1 )
albedo_texture = ExtResource( 2 )
[sub_resource type="QuadMesh" id=4]
material = SubResource( 3 )
size = Vector2( 0.3, 0.3 )
[node name="NatureCast" type="Spatial"]
[node name="CPUParticles" type="CPUParticles" parent="."]
amount = 5
lifetime = 0.29
explosiveness = 0.08
randomness = 0.77
lifetime_randomness = 1.0
local_coords = false
mesh = SubResource( 2 )
emission_shape = 1
emission_sphere_radius = 0.1
direction = Vector3( 1, 1, 1 )
spread = 180.0
gravity = Vector3( 0, -9, 0 )
initial_velocity = 1.0
initial_velocity_random = 1.0
angular_velocity = 397.64
angular_velocity_random = 0.2
radial_accel = 1.0
tangential_accel = 6.9
tangential_accel_random = 0.21
damping = 6.54
damping_random = 0.5
angle = 426.5
angle_random = 1.0
scale_amount = 0.3
scale_amount_random = 1.0
color = Color( 0.0901961, 0.501961, 0.247059, 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 4 )
material/0 = null