broken_seals/game/addons/mat_maker_gd/nodes/simple/TextureRectCurve.gd
2021-10-04 15:14:41 +02:00

79 lines
2.2 KiB
GDScript

tool
extends MMNode
var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var image : Image
var tex : ImageTexture
export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
export(Vector2) var bmax : Vector2 = Vector2(1, 1)
export(bool) var refresh setget reff,reffg
var p_o147388_ax = -0.349999994;
var p_o147388_ay = -0.200000000;
var p_o147388_bx = 0.000000000;
var p_o147388_by = 0.500000000;
var p_o147388_cx = 0.350000000;
var p_o147388_cy = -0.200000000;
var p_o147388_width = 0.050000000;
var p_o147388_repeat = 1.000000000;
func gen() -> void:
if !image:
image = Image.new()
image.create(300, 300, false, Image.FORMAT_RGBA8)
if !tex:
tex = ImageTexture.new()
# var bmin : Vector2 = Vector2(0.1, 0.1)
# var bmax : Vector2 = Vector2(1, 1)
image.lock()
var w : float = image.get_width()
var h : float = image.get_width()
var pseed : float = randf() + randi()
for x in range(image.get_width()):
for y in range(image.get_height()):
var v : Vector2 = Vector2(x / w, y / h)
# var c : float = shape_circle(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
# var c : float = shape_polygon(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
# var c : float = shape_star(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
# var c : float = shape_curved_star(v, p_o69054_sides, p_o69054_radius * 1.0, p_o69054_edge * 1.0)
var o147388_0_bezier : Vector2 = Commons.sdBezier(v, Vector2(p_o147388_ax+0.5, p_o147388_ay+0.5), Vector2(p_o147388_bx+0.5, p_o147388_by+0.5), Vector2(p_o147388_cx+0.5, p_o147388_cy+0.5));
var o147388_0_uv : Vector2 = Vector2(o147388_0_bezier.x, o147388_0_bezier.y/p_o147388_width+0.5);
var uvt : Vector2 = Commons.absv(o147388_0_uv - Vector2(0.5, 0.5))
uvt.x = Commons.step(0.5, uvt.x);
uvt.y = Commons.step(0.5, uvt.y);
o147388_0_uv = lerp(Vector2(Commons.fractf(p_o147388_repeat * o147388_0_uv.x), o147388_0_uv.y), Vector2(0, 0), max(uvt.x, uvt.y));
var f : float = Commons.step(abs(((o147388_0_uv)).y-0.5), 0.4999)
var c : Color = Color(f, f, f, 1.0);
image.set_pixel(x, y, c)
image.unlock()
tex.create_from_image(image)
# texture = tex
func reffg():
return false
func reff(bb):
if bb:
gen()