mirror of
https://github.com/Relintai/broken_seals.git
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638 lines
20 KiB
GDScript
638 lines
20 KiB
GDScript
# Copyright (c) 2016 KOBUGE Games
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# Distributed under the terms of the MIT license.
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# https://github.com/KOBUGE-Games/godot-logger/blob/master/LICENSE.md
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#
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# Upstream repo: https://github.com/KOBUGE-Games/godot-logger
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extends Node # Needed to work as a singleton
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##================##
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## Inner classes ##
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##================##
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class Logfile:
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# TODO: Godot doesn't support docstrings for inner classes, GoDoIt (GH-1320)
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# """Class for log files that can be shared between various modules."""
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var file = null
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var path = ""
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var queue_mode = QUEUE_NONE
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var buffer = PoolStringArray()
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var buffer_idx = 0
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func _init(_path, _queue_mode = QUEUE_NONE):
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file = File.new()
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if validate_path(_path):
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path = _path
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queue_mode = _queue_mode
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buffer.resize(FILE_BUFFER_SIZE)
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func get_path():
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return path
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func set_queue_mode(new_mode):
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queue_mode = new_mode
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func get_queue_mode():
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return queue_mode
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func get_write_mode():
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if not file.file_exists(path):
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return File.WRITE # create
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else:
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return File.READ_WRITE # append
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func validate_path(ppath):
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"""Validate the path given as argument, making it possible to write to
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the designated file or folder. Returns whether the path is valid."""
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if !(ppath.is_abs_path() or ppath.is_rel_path()):
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print("[ERROR] [logger] The given path '%s' is not valid." % ppath)
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return false
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var dir = Directory.new()
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var base_dir = ppath.get_base_dir()
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if not dir.dir_exists(base_dir):
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# TODO: Move directory creation to the function that will actually *write*
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var err = dir.make_dir_recursive(base_dir)
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if err:
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print("[ERROR] [logger] Could not create the '%s' directory; exited with error %d." \
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% [base_dir, err])
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return false
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else:
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print("[INFO] [logger] Successfully created the '%s' directory." % base_dir)
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return true
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func flush_buffer():
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"""Flush the buffer, i.e. write its contents to the target file."""
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if buffer_idx == 0:
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return # Nothing to write
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var err = file.open(path, get_write_mode())
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if err:
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print("[ERROR] [logger] Could not open the '%s' log file; exited with error %d." \
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% [path, err])
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return
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file.seek_end()
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for i in range(buffer_idx):
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file.store_line(buffer[i])
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file.close()
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buffer_idx = 0 # We don't clear the memory, we'll just overwrite it
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func write(output, level):
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"""Write the string at the end of the file (append mode), following
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the queue mode."""
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var queue_action = queue_mode
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if queue_action == QUEUE_SMART:
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if level >= WARN: # Don't queue warnings and errors
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queue_action = QUEUE_NONE
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flush_buffer()
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else: # Queue the log, not important enough for "smart"
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queue_action = QUEUE_ALL
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if queue_action == QUEUE_NONE:
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var err = file.open(path, get_write_mode())
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if err:
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print("[ERROR] [logger] Could not open the '%s' log file; exited with error %d." \
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% [path, err])
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return
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file.seek_end()
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file.store_line(output)
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file.close()
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if queue_action == QUEUE_ALL:
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buffer[buffer_idx] = output
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buffer_idx += 1
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if buffer_idx >= FILE_BUFFER_SIZE:
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flush_buffer()
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func get_config():
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return {
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"path": get_path(),
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"queue_mode": get_queue_mode()
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}
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class Module:
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# """Class for customizable logging modules."""
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var name = ""
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var output_level = 0
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var output_strategies = []
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var logfile = null
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func _init(_name, _output_level, _output_strategies, _logfile):
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name = _name
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set_output_level(_output_level)
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if typeof(_output_strategies) == TYPE_INT: # Only one strategy, use it for all
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#warning-ignore:unused_variable
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for i in range(0, LEVELS.size()):
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output_strategies.append(_output_strategies)
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else:
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for strategy in _output_strategies: # Need to force deep copy
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output_strategies.append(strategy)
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set_logfile(_logfile)
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func get_name():
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return name
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func set_output_level(level):
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"""Set the custom minimal level for the output of the module.
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All levels greater or equal to the given once will be output based
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on their respective strategies, while levels lower than the given one
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will be discarded."""
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if not level in range(0, LEVELS.size()):
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print("[ERROR] [%s] The level must be comprised between 0 and %d." \
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% [PLUGIN_NAME, LEVELS.size() - 1])
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return
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output_level = level
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func get_output_level():
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return output_level
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func set_common_output_strategy(output_strategy_mask):
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"""Set the common output strategy mask for all levels of the module."""
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if not output_strategy_mask in range(0, MAX_STRATEGY + 1):
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print("[ERROR] [%s] The output strategy mask must be comprised between 0 and %d." \
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% [PLUGIN_NAME, MAX_STRATEGY])
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return
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for i in range(0, LEVELS.size()):
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output_strategies[i] = output_strategy_mask
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func set_output_strategy(output_strategy_mask, level = -1):
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"""Set the output strategy for the given level or (by default) all
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levels of the module."""
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if not output_strategy_mask in range(0, MAX_STRATEGY + 1):
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print("[ERROR] [%s] The output strategy mask must be comprised between 0 and %d." \
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% [PLUGIN_NAME, MAX_STRATEGY])
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return
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if level == -1: # Set for all levels
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for i in range(0, LEVELS.size()):
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output_strategies[i] = output_strategy_mask
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else:
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if not level in range(0, LEVELS.size()):
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print("[ERROR] [%s] The level must be comprised between 0 and %d." \
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% [PLUGIN_NAME, LEVELS.size() - 1])
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return
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output_strategies[level] = output_strategy_mask
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func get_output_strategy(level = -1):
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if level == -1:
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return output_strategies
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else:
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return output_strategies[level]
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func set_logfile(new_logfile):
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"""Set the Logfile instance for the module."""
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logfile = new_logfile
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func get_logfile():
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return logfile
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func get_config():
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return {
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"name": get_name(),
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"output_level": get_output_level(),
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"output_strategies": get_output_strategy(),
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"logfile_path": get_logfile().get_path()
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}
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##=============##
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## Constants ##
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##=============##
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const PLUGIN_NAME = "logger"
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# Logging levels - the array and the integers should be matching
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const LEVELS = ["VERBOSE", "DEBUG", "INFO", "WARN", "ERROR"]
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const VERBOSE = 0
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const DEBUG = 1
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const INFO = 2
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const WARN = 3
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const ERROR = 4
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# Output strategies
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const STRATEGY_MUTE = 0
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const STRATEGY_PRINT = 1
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const STRATEGY_FILE = 2
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const STRATEGY_MEMORY = 4
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const MAX_STRATEGY = STRATEGY_MEMORY*2 - 1
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# Output format identifiers
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const FORMAT_IDS = {
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"level": "{LVL}",
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"module": "{MOD}",
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"message": "{MSG}"
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}
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# Queue modes
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const QUEUE_NONE = 0
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const QUEUE_ALL = 1
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const QUEUE_SMART = 2
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const FILE_BUFFER_SIZE = 30
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##=============##
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## Variables ##
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##=============##
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# Configuration
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var default_output_level = WARN
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# TODO: Find (or implement in Godot) a more clever way to achieve that
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var default_output_strategies = [STRATEGY_PRINT, STRATEGY_PRINT, STRATEGY_PRINT, STRATEGY_PRINT, STRATEGY_PRINT]
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var default_logfile_path = "user://%s.log" % ProjectSettings.get_setting("application/config/name")
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var default_configfile_path = "user://%s.cfg" % PLUGIN_NAME
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# e.g. "[INFO] [main] The young alpaca started growing a goatie."
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var output_format = "[{LVL}] [{MOD}] {MSG}"
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# Specific to STRATEGY_MEMORY
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var max_memory_size = 30
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var memory_buffer = []
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var memory_idx = 0
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var memory_first_loop = true
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var memory_cache = []
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var invalid_memory_cache = false
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# Holds default and custom modules and logfiles defined by the user
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# Default modules are initialized in _init via add_module
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var logfiles = {}
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var modules = {}
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##=============##
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## Functions ##
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##=============##
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func put(level, message, module = "main"):
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"""Log a message in the given module with the given logging level."""
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var module_ref = get_module(module)
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var output_strategy = module_ref.get_output_strategy(level)
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if output_strategy == STRATEGY_MUTE or module_ref.get_output_level() > level:
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return # Out of scope
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var output = format(output_format, level, module, message)
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if output_strategy & STRATEGY_PRINT:
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print(output)
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if output_strategy & STRATEGY_FILE:
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module_ref.get_logfile().write(output, level)
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if output_strategy & STRATEGY_MEMORY:
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memory_buffer[memory_idx] = output
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memory_idx += 1
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invalid_memory_cache = true
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if memory_idx >= max_memory_size:
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memory_idx = 0
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memory_first_loop = false
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# Helper functions for each level
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# -------------------------------
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func verbose(message, module = "main"):
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"""Log a message in the given module with level VERBOSE."""
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put(VERBOSE, message, module)
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func debug(message, module = "main"):
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"""Log a message in the given module with level DEBUG."""
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put(DEBUG, message, module)
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func info(message, module = "main"):
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"""Log a message in the given module with level INFO."""
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put(INFO, message, module)
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func warn(message, module = "main"):
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"""Log a message in the given module with level WARN."""
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put(WARN, message, module)
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func error(message, module = "main"):
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"""Log a message in the given module with level ERROR."""
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put(ERROR, message, module)
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# Module management
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# -----------------
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func add_module(name, output_level = default_output_level, \
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output_strategies = default_output_strategies, logfile = null):
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"""Add a new module with the given parameter or (by default) the
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default ones.
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Returns a reference to the instanced module."""
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if modules.has(name):
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info("The module '%s' already exists; discarding the call to add it anew." \
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% name, PLUGIN_NAME)
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else:
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if logfile == null:
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logfile = get_logfile(default_logfile_path)
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modules[name] = Module.new(name, output_level, output_strategies, logfile)
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return modules[name]
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func get_module(module = "main"):
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"""Retrieve the given module if it exists; if not, it will be created."""
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if not modules.has(module):
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info("The requested module '%s' does not exist. It will be created with default values." \
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% module, PLUGIN_NAME)
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add_module(module)
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return modules[module]
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func get_modules():
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"""Retrieve the dictionary containing all modules."""
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return modules
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# Logfiles management
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# -------------------
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func set_default_logfile_path(new_logfile_path, keep_old = false):
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"""Sets the new default logfile path. Unless configured otherwise with
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the optional keep_old argument, it will replace the logfile for all
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modules which were configured for the previous logfile path."""
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if new_logfile_path == default_logfile_path:
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return # Nothing to do
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var old_logfile = get_logfile(default_logfile_path)
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var new_logfile = null
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if logfiles.has(new_logfile_path): # Already exists
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new_logfile = logfiles[new_logfile_path]
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else: # Create a new logfile
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new_logfile = add_logfile(new_logfile_path)
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logfiles[new_logfile_path] = new_logfile
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if not keep_old: # Replace the old defaut logfile in all modules that used it
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for module in modules.values():
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if module.get_logfile() == old_logfile:
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module.set_logfile(new_logfile)
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logfiles.erase(default_logfile_path)
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default_logfile_path = new_logfile_path
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func get_default_logfile_path():
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"""Return the default logfile path."""
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return default_logfile_path
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func add_logfile(logfile_path = default_logfile_path):
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"""Add a new logfile that can then be attached to one or more modules.
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Returns a reference to the instanced logfile."""
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if logfiles.has(logfile_path):
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info("A logfile pointing to '%s' already exists; discarding the call to add it anew." \
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% logfile_path, PLUGIN_NAME)
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else:
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logfiles[logfile_path] = Logfile.new(logfile_path)
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return logfiles[logfile_path]
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func get_logfile(logfile_path):
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"""Retrieve the given logfile if it exists, otherwise returns null."""
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if not logfiles.has(logfile_path):
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warn("The requested logfile pointing to '%s' does not exist." % logfile_path, PLUGIN_NAME)
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return null
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else:
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return logfiles[logfile_path]
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func get_logfiles():
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"""Retrieve the dictionary containing all logfiles."""
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return logfiles
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# Default output configuration
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# ----------------------------
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func set_default_output_strategy(output_strategy_mask, level = -1):
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"""Set the default output strategy mask of the given level or (by
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default) all levels for all modules without a custom strategy."""
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if not output_strategy_mask in range(0, MAX_STRATEGY + 1):
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error("The output strategy mask must be comprised between 0 and %d." \
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% MAX_STRATEGY, PLUGIN_NAME)
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return
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if level == -1: # Set for all levels
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for i in range(0, LEVELS.size()):
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default_output_strategies[i] = output_strategy_mask
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info("The default output strategy mask was set to '%d' for all levels." \
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% [output_strategy_mask], PLUGIN_NAME)
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else:
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if not level in range(0, LEVELS.size()):
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error("The level must be comprised between 0 and %d." % (int(LEVELS.size()) - 1), PLUGIN_NAME)
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return
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default_output_strategies[level] = output_strategy_mask
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info("The default output strategy mask was set to '%d' for the '%s' level." \
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% [output_strategy_mask, LEVELS[level]], PLUGIN_NAME)
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func get_default_output_strategy(level):
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"""Get the default output strategy mask of the given level or (by
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default) all levels for all modules without a custom strategy."""
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return default_output_strategies[level]
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func set_default_output_level(level):
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"""Set the default minimal level for the output of all modules without
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a custom output level.
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All levels greater or equal to the given once will be output based on
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their respective strategies, while levels lower than the given one will
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be discarded.
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"""
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if not level in range(0, LEVELS.size()):
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error("The level must be comprised between 0 and %d." % (int(LEVELS.size()) - 1), PLUGIN_NAME)
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return
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default_output_level = level
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info("The default output level was set to '%s'." % LEVELS[level], PLUGIN_NAME)
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func get_default_output_level():
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"""Get the default minimal level for the output of all modules without
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a custom output level."""
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return default_output_level
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# Output formatting
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# -----------------
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static func format(template, level, module, message):
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var output = template
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output = output.replace(FORMAT_IDS.level, LEVELS[level])
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output = output.replace(FORMAT_IDS.module, module)
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output = output.replace(FORMAT_IDS.message, message)
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return output
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func set_output_format(new_format):
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"""Set the output string format using the following identifiers:
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{LVL} for the level, {MOD} for the module, {MSG} for the message.
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The three identifiers should be contained in the output format string.
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"""
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for key in FORMAT_IDS:
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if new_format.find(FORMAT_IDS[key]) == -1:
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error("Invalid output string format. It lacks the '%s' identifier." \
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% FORMAT_IDS[key], PLUGIN_NAME)
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return
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output_format = new_format
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info("Successfully changed the output format to '%s'." % output_format, PLUGIN_NAME)
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func get_output_format():
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"""Get the output string format."""
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return output_format
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# Strategy "memory"
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# -----------------
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func set_max_memory_size(new_size):
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"""Set the maximum amount of messages to be remembered when
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using the STRATEGY_MEMORY output strategy."""
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if new_size <= 0:
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error("The maximum amount of remembered messages must be a positive non-null integer. Received %d." \
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% new_size, PLUGIN_NAME)
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return
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var new_buffer = []
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var new_idx = 0
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new_buffer.resize(new_size)
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# Better algorithm welcome :D
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if memory_first_loop:
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var offset = 0
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if memory_idx > new_size:
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offset = memory_idx - new_size
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memory_first_loop = false
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else:
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new_idx = memory_idx
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for i in range(0, min(memory_idx, new_size)):
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new_buffer[i] = memory_buffer[i + offset]
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else:
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var delta = 0
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if max_memory_size > new_size:
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delta = max_memory_size - new_size
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else:
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new_idx = max_memory_size
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memory_first_loop = true
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for i in range(0, min(max_memory_size, new_size)):
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new_buffer[i] = memory_buffer[(memory_idx + delta + i) % max_memory_size]
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memory_buffer = new_buffer
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memory_idx = new_idx
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invalid_memory_cache = true
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max_memory_size = new_size
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|
info("Successfully set the maximum amount of remembered messages to %d." % max_memory_size, PLUGIN_NAME)
|
|
|
|
func get_max_memory_size():
|
|
"""Get the maximum amount of messages to be remembered when
|
|
using the STRATEGY_MEMORY output strategy."""
|
|
return max_memory_size
|
|
|
|
func get_memory():
|
|
"""Get an array of the messages remembered following STRATEGY_MEMORY.
|
|
The messages are sorted from the oldest to the newest."""
|
|
if invalid_memory_cache: # Need to recreate the cached ordered array
|
|
memory_cache = []
|
|
if not memory_first_loop: # else those would be uninitialized
|
|
for i in range(memory_idx, max_memory_size):
|
|
memory_cache.append(memory_buffer[i])
|
|
for i in range(0, memory_idx):
|
|
memory_cache.append(memory_buffer[i])
|
|
invalid_memory_cache = false
|
|
return memory_cache
|
|
|
|
func clear_memory():
|
|
"""Clear the buffer or remembered messages."""
|
|
memory_buffer.clear()
|
|
memory_idx = 0
|
|
memory_first_loop = true
|
|
invalid_memory_cache = true
|
|
|
|
|
|
# Configuration loading/saving
|
|
# ----------------------------
|
|
|
|
func save_config(configfile = default_configfile_path):
|
|
"""Save the default configuration as well as the set of modules and
|
|
their respective configurations.
|
|
The ConfigFile API is used to generate the config file passed as argument.
|
|
A unique section is used, so that it can be merged in a project's engine.cfg.
|
|
Returns an error code (OK or some ERR_*)."""
|
|
var config = ConfigFile.new()
|
|
|
|
# Store default config
|
|
config.set_value(PLUGIN_NAME, "default_output_level", default_output_level)
|
|
config.set_value(PLUGIN_NAME, "default_output_strategies", default_output_strategies)
|
|
config.set_value(PLUGIN_NAME, "default_logfile_path", default_logfile_path)
|
|
config.set_value(PLUGIN_NAME, "max_memory_size", max_memory_size)
|
|
|
|
# Logfiles config
|
|
var logfiles_arr = []
|
|
var sorted_keys = logfiles.keys()
|
|
sorted_keys.sort() # Sadly doesn't return the array, so we need to split it
|
|
for logfile in sorted_keys:
|
|
logfiles_arr.append(logfiles[logfile].get_config())
|
|
config.set_value(PLUGIN_NAME, "logfiles", logfiles_arr)
|
|
|
|
# Modules config
|
|
var modules_arr = []
|
|
sorted_keys = modules.keys()
|
|
sorted_keys.sort()
|
|
for module in sorted_keys:
|
|
modules_arr.append(modules[module].get_config())
|
|
config.set_value(PLUGIN_NAME, "modules", modules_arr)
|
|
|
|
# Save and return the corresponding error code
|
|
var err = config.save(configfile)
|
|
if err:
|
|
error("Could not save the config in '%s'; exited with error %d." \
|
|
% [configfile, err], PLUGIN_NAME)
|
|
return err
|
|
info("Successfully saved the config to '%s'." % configfile, PLUGIN_NAME)
|
|
return OK
|
|
|
|
func load_config(configfile = default_configfile_path):
|
|
"""Load the configuration as well as the set of defined modules and
|
|
their respective configurations. The expect file contents must be those
|
|
produced by the ConfigFile API.
|
|
Returns an error code (OK or some ERR_*)."""
|
|
# Look for the file
|
|
var dir = Directory.new()
|
|
if not dir.file_exists(configfile):
|
|
warn("Could not load the config in '%s', the file does not exist." % configfile, PLUGIN_NAME)
|
|
return ERR_FILE_NOT_FOUND
|
|
|
|
# Load its contents
|
|
var config = ConfigFile.new()
|
|
var err = config.load(configfile)
|
|
if err:
|
|
warn("Could not load the config in '%s'; exited with error %d." \
|
|
% [configfile, err], PLUGIN_NAME)
|
|
return err
|
|
|
|
# Load default config
|
|
default_output_level = config.get_value(PLUGIN_NAME, "default_output_level", default_output_level)
|
|
default_output_strategies = config.get_value(PLUGIN_NAME, "default_output_strategies", default_output_strategies)
|
|
default_logfile_path = config.get_value(PLUGIN_NAME, "default_logfile_path", default_logfile_path)
|
|
max_memory_size = config.get_value(PLUGIN_NAME, "max_memory_size", max_memory_size)
|
|
|
|
# Load logfiles config and initialize them
|
|
logfiles = {}
|
|
for logfile_cfg in config.get_value(PLUGIN_NAME, "logfiles"):
|
|
var logfile = Logfile.new(logfile_cfg["path"], logfile_cfg["queue_mode"])
|
|
logfiles[logfile_cfg["path"]] = logfile
|
|
|
|
# Load modules config and initialize them
|
|
modules = {}
|
|
for module_cfg in config.get_value(PLUGIN_NAME, "modules"):
|
|
var module = Module.new(module_cfg["name"], module_cfg["output_level"], \
|
|
module_cfg["output_strategies"], get_logfile(module_cfg["logfile_path"]))
|
|
modules[module_cfg["name"]] = module
|
|
|
|
info("Successfully loaded the config from '%s'." % configfile, PLUGIN_NAME)
|
|
return OK
|
|
|
|
|
|
##=============##
|
|
## Callbacks ##
|
|
##=============##
|
|
|
|
func _init():
|
|
# Default logfile
|
|
add_logfile(default_logfile_path)
|
|
# Default modules
|
|
add_module(PLUGIN_NAME) # needs to be instanced first
|
|
add_module("main")
|
|
memory_buffer.resize(max_memory_size)
|
|
|
|
func _exit_tree():
|
|
# Flush non-empty buffers
|
|
var processed_logfiles = []
|
|
var logfile = null
|
|
for module in modules:
|
|
logfile = modules[module].get_logfile()
|
|
if logfile in processed_logfiles:
|
|
continue
|
|
logfile.flush_buffer()
|
|
processed_logfiles.append(logfile)
|