mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
62 lines
2.2 KiB
GDScript
62 lines
2.2 KiB
GDScript
tool
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extends PanelContainer
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var edited_world
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func _ready():
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var world : Control = get_node("TabContainer/World")
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if !world.is_connected("request_item_edit", self, "on_world_request_item_edit"):
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world.connect("request_item_edit", self, "on_world_request_item_edit")
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var continent : Control = get_node("TabContainer/Continent")
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if !continent.is_connected("request_item_edit", self, "on_continent_request_item_edit"):
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continent.connect("request_item_edit", self, "on_continent_request_item_edit")
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var zone : Control = get_node("TabContainer/Zone")
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if !zone.is_connected("request_item_edit", self, "on_zone_request_item_edit"):
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zone.connect("request_item_edit", self, "on_zone_request_item_edit")
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func set_plugin(plugin : EditorPlugin) -> void:
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$TabContainer/World.set_plugin(plugin)
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$TabContainer/Continent.set_plugin(plugin)
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$TabContainer/Zone.set_plugin(plugin)
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$TabContainer/SubZone.set_plugin(plugin)
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$TabContainer/SubZoneProp.set_plugin(plugin)
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func refresh() -> void:
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$TabContainer/World.set_wgworld(edited_world)
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$TabContainer/Continent.set_wgworld(edited_world)
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$TabContainer/Zone.set_wgworld(edited_world)
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$TabContainer/SubZone.set_wgworld(edited_world)
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$TabContainer/SubZoneProp.set_wgworld(edited_world)
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func set_wgworld(wgw : WorldGenWorld) -> void:
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edited_world = wgw
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refresh()
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func on_world_request_item_edit(resource : WorldGenBaseResource) -> void:
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var cont : Control = get_node("TabContainer/Continent")
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var tc : TabContainer = get_node("TabContainer")
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tc.current_tab = cont.get_position_in_parent()
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cont.switch_to(resource)
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func on_continent_request_item_edit(continent : WorldGenBaseResource, resource : WorldGenBaseResource) -> void:
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var zone : Control = get_node("TabContainer/Zone")
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var tc : TabContainer = get_node("TabContainer")
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tc.current_tab = zone.get_position_in_parent()
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zone.switch_to(continent, resource)
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func on_zone_request_item_edit(continent : WorldGenBaseResource, zone : WorldGenBaseResource, subzone : WorldGenBaseResource) -> void:
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var sz : Control = get_node("TabContainer/SubZone")
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var tc : TabContainer = get_node("TabContainer")
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tc.current_tab = sz.get_position_in_parent()
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sz.switch_to(continent, zone, subzone)
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