mirror of
https://github.com/Relintai/broken_seals.git
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39 lines
932 B
GDScript
39 lines
932 B
GDScript
tool
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extends "res://addons/world_generator/resources/world_gen_base_resource.gd"
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class_name SubZone
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export(Array) var subzone_props : Array
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func get_content() -> Array:
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return subzone_props
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func set_content(arr : Array) -> void:
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subzone_props = arr
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func create_content(item_name : String = "") -> void:
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var subzone_prop : SubZoneProp = SubZoneProp.new()
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subzone_prop.resource_name = item_name
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var r : Rect2 = get_rect()
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r.position = Vector2()
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r.size.x /= 10.0
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r.size.y /= 10.0
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subzone_prop.set_rect(r)
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add_content(subzone_prop)
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func add_content(entry : WorldGenBaseResource) -> void:
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subzone_props.append(entry)
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emit_changed()
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func remove_content_entry(entry : WorldGenBaseResource) -> void:
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for i in range(subzone_props.size()):
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if subzone_props[i] == entry:
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subzone_props.remove(i)
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emit_changed()
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return
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func setup_property_inspector(inspector) -> void:
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.setup_property_inspector(inspector)
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