mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
75 lines
2.6 KiB
GDScript
75 lines
2.6 KiB
GDScript
extends Biome
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
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# var chunk : VoxelChunk = chunk.get_chunk()
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generate_terrarin(chunk, spawn_mobs)
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func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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# chunk.create(int(chunk.size_x) + 1, int(chunk.size_y) + 1, int(chunk.size_z) + 1)
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chunk.set_size(int(chunk.size_x), int(chunk.size_y), int(chunk.size_z), 0, 1)
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10 * current_seed
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noise.octaves = 4
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noise.period = 180.0
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noise.persistence = 0.8
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var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
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terr_noise.seed = 10 * 321 + 112 * current_seed
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terr_noise.octaves = 4
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terr_noise.period = 20.0
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terr_noise.persistence = 0.9
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var det_noise : OpenSimplexNoise = OpenSimplexNoise.new()
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det_noise.seed = 10 * 3231 + 112 * current_seed
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det_noise.octaves = 6
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det_noise.period = 10.0
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det_noise.persistence = 0.3
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for x in range(0, chunk.size_x + 1):
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for z in range(0, chunk.size_z + 1):
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var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val *= val
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val *= 100
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val += 2
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var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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tv *= tv * tv
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val += tv * 2
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var dval : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val += dval * 6
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var v : int = (int(val))
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v -= chunk.position_y * (chunk.size_y)
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if v > chunk.size_y + 1:
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v = chunk.size_y + 1
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for y in range(0, v):
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seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + (chunk.position_y * chunk.size_y))
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if v < 2:
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chunk.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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elif v == 2:
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chunk.set_voxel(3, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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else:
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chunk.set_voxel(2, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(int(255.0 * (val - int(val)) / 180.0) * 180, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# chunk.build()
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if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs:
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Entities.spawn_mob(1, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale - chunk.size_x / 2,\
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale - chunk.size_z / 2))
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